/*
 * Auto generated C++ header for Mass Effect 2.
 *	by _silencer.
 */

#ifndef UNREAL_SDK_GAME_GLOBAL_H
#define UNREAL_SDK_GAME_GLOBAL_H

#include "unreal_sdk.h"

namespace game
{
	using namespace unreal;

	#define Byte int8
	#define Int int32
	#define Bool bool
	#define Pointer void*
	#define Name uname
	#define Array uarray
	#define Map umap
	#define String ustring
	#define Object uobject
	#define TextBuffer utextbuffer
	#define Component ucomponent
	#define Field ufield
	#define Enum uenum
	#define Const uconst
	#define Property uproperty
	#define ByteProperty ubyteproperty
	#define IntProperty uintproperty
	#define BoolProperty uboolproperty
	#define FloatProperty ufloatproperty
	#define ObjectProperty uobjectproperty
	#define ClassProperty uclassproperty
	#define NameProperty unameproperty
	#define ArrayProperty uarrayproperty
	#define MapProperty umapproperty
	#define StrProperty ustrproperty
	#define StructProperty ustructproperty
	#define ComponentProperty ucomponentproperty
	#define Struct ustruct
	#define Function ufunction
	#define State ustate
	#define Class uclass

	class Object;
	class Factory;
	class TextBufferFactory;
	class TextBuffer;
	class Subsystem;
	class System;
	class Field;
	class Property;
	class StructProperty;
	class StrProperty;
	class StringRefProperty;
	class Struct;
	class ScriptStruct;
	class PackageMap;
	class ObjectSerializer;
	class ObjectRedirector;
	class NameProperty;
	class MetaData;
	class MapProperty;
	class Linker;
	class LinkerSave;
	class LinkerLoad;
	class IntProperty;
	class InterfaceProperty;
	class Interface;
	class Commandlet;
	class HelpCommandlet;
	class Function;
	class FloatProperty;
	class Exporter;
	class Enum;
	class DistributionVector;
	class Class;
	class Component;
	class DistributionFloat;
	class DelegateProperty;
	class Const;
	class ObjectProperty;
	class ComponentProperty;
	class ClassProperty;
	class ByteProperty;
	class BoolProperty;
	class BioTelemetry;
	class BioCoreBaseObject;
	class BioBaseTokenParser;
	class BioBaseTlkFile;
	class BioBaseSaveObject;
	class Package;
	class State;
	class ArrayProperty;
	class BioGlobalObjectContainer;
	class Engine;
	class GameEngine;
	class Actor;
	class Channel;
	class ActorChannel;
	class ActorComponent;
	class ActorFactory;
	class ActorFactoryAI;
	class ActorFactoryAmbientSound;
	class ActorFactoryAmbientSoundSimple;
	class ActorFactoryArchetype;
	class ActorFactoryCoverLink;
	class ActorFactoryDynamicSM;
	class ActorFactoryEmitter;
	class ActorFactoryLensFlare;
	class ActorFactoryLight;
	class ActorFactoryMover;
	class ActorFactoryPathNode;
	class ActorFactoryPhysicsAsset;
	class ActorFactoryPlayerStart;
	class ActorFactoryRigidBody;
	class ActorFactorySkeletalMesh;
	class ActorFactoryStaticMesh;
	class ActorFactoryTrigger;
	class ActorFactoryVehicle;
	class ReachSpec;
	class AdvancedReachSpec;
	class Camera;
	class AnimatedCamera;
	class LightEnvironmentComponent;
	class PrimitiveComponent;
	class ArrowComponent;
	class AudioComponent;
	class NavigationPoint;
	class Ladder;
	class AutoLadder;
	class Bio2DA;
	class Bio2DANumberedRows;
	class BioActorSaveObject;
	class BioBaseComponent;
	class BioBaseDamageComponent;
	class BioEngineEnums;
	class PostProcessEffect;
	class BioLineBloomEffect;
	class BioMaterialInstanceEffect;
	class BioSoundNodeWaveStreamingData;
	class BioStaticLightEnvironmentComponent;
	class BioSWF;
	class BioTestFramework;
	class BioVersionNumber;
	class Brush;
	class Volume;
	class BlockingVolume;
	class BloomEffect;
	class BookMark;
	class BrushComponent;
	class CameraActor;
	class CameraAnim;
	class CameraAnimInst;
	class CameraConeComponent;
	class CameraMode;
	class CameraModifier;
	class Canvas;
	class CeilingReachSpec;
	class Download;
	class ChannelDownload;
	class Controller;
	class PlayerController;
	class CheatManager;
	class Player;
	class NetConnection;
	class ChildConnection;
	class Client;
	class Keypoint;
	class ClipMarker;
	class ClipPadEntry;
	class CodecMovie;
	class CodecMovieBink;
	class CodecMovieFallback;
	class ControlChannel;
	class Info;
	class CoverGroup;
	class CoverLink;
	class ForcedReachSpec;
	class CoverSlipReachSpec;
	class CoverSlotMarker;
	class CullDistanceVolume;
	class CurveEdPresetCurve;
	class CustomPropertyItemHandler;
	class CylinderComponent;
	class DamageType;
	class DebugManager;
	class PhysicsVolume;
	class DefaultPhysicsVolume;
	class LevelBase;
	class PendingLevel;
	class DemoPlayPendingLevel;
	class DemoRecConnection;
	class NetDriver;
	class DemoRecDriver;
	class Light;
	class DirectionalLight;
	class LightComponent;
	class DirectionalLightComponent;
	class DirectionalLightToggleable;
	class DistributionFloatConstant;
	class DistributionFloatConstantCurve;
	class DistributionFloatParameterBase;
	class DistributionFloatUniform;
	class DistributionFloatUniformCurve;
	class DistributionVectorConstant;
	class DistributionVectorConstantCurve;
	class DistributionVectorParameterBase;
	class DistributionVectorUniform;
	class DistributionVectorUniformCurve;
	class DOFEffect;
	class DOFAndBloomEffect;
	class DoorMarker;
	class DrawBoxComponent;
	class DrawCapsuleComponent;
	class DrawConeComponent;
	class DrawCylinderComponent;
	class DrawFrustumComponent;
	class DrawLightConeComponent;
	class DrawSphereComponent;
	class DrawLightRadiusComponent;
	class DrawQuadComponent;
	class DrawSoundRadiusComponent;
	class DroppedPickup;
	class DynamicAnchor;
	class DynamicBlockingVolume;
	class DynamicCameraActor;
	class DynamicLightEnvironmentComponent;
	class DynamicSMActor;
	class EdCoordSystem;
	class EmitterPool;
	class FaceFXAnimSet;
	class FaceFXAsset;
	class FileChannel;
	class FileWriter;
	class FileLog;
	class FloorToCeilingReachSpec;
	class Font;
	class FontImportOptions;
	class ForceFeedbackWaveform;
	class ForceFeedbackManager;
	class GameInfo;
	class ReplicationInfo;
	class GameReplicationInfo;
	class GameViewportClient;
	class GravityVolume;
	class GuidCache;
	class HeightFogComponent;
	class HUD;
	class InternetInfo;
	class InterpActor;
	class InterpCurveEdSetup;
	class InterpTrack;
	class Inventory;
	class InventoryManager;
	class KillZDamageType;
	class KMeshProps;
	class LadderReachSpec;
	class LadderVolume;
	class Level;
	class LevelStreaming;
	class LevelStreamingDistance;
	class LevelStreamingKismet;
	class LevelStreamingPersistent;
	class LevelStreamingVolume;
	class LiftCenter;
	class LiftExit;
	class LightFunction;
	class Surface;
	class Texture;
	class Texture2D;
	class LightMapTexture2D;
	class LightVolume;
	class LineBatchComponent;
	class LocalPlayer;
	class MantleMarker;
	class MantleReachSpec;
	class MapInfo;
	class MaterialInterface;
	class Material;
	class MaterialEffect;
	class MaterialExpression;
	class MaterialInstanceActor;
	class MatineeActor;
	class MeshComponent;
	class PrimitiveComponentFactory;
	class MeshComponentFactory;
	class Model;
	class ModelComponent;
	class MotionBlurEffect;
	class MultiFont;
	class MusicTrackDataStructures;
	class Mutator;
	class NetPendingLevel;
	class Note;
	class Objective;
	class ObjectReferencer;
	class Settings;
	class OnlineGameSettings;
	class OnlineGameSearch;
	class OnlineProfileSettings;
	class OnlineStats;
	class OnlineStatsRead;
	class OnlineStatsWrite;
	class OnlineSubsystem;
	class PackageMapLevel;
	class PackageMapSeekFree;
	class PathBlockingVolume;
	class PathNode;
	class Pawn;
	class PickupFactory;
	class PlayerReplicationInfo;
	class PlayerStart;
	class PointLight;
	class PointLightComponent;
	class PointLightMovable;
	class PointLightToggleable;
	class PolyMarker;
	class Polys;
	class PortalMarker;
	class SceneCaptureActor;
	class SceneCaptureReflectActor;
	class SceneCapturePortalActor;
	class PortalTeleporter;
	class PortalVolume;
	class PostProcessChain;
	class PostProcessVolume;
	class PotentialClimbWatcher;
	class Projectile;
	class ProscribedReachSpec;
	class ResourceAttacher;
	class ReverbVolume;
	class Route;
	class RvrEffectsMaterialGroup;
	class RvrMaterialMultiplexor;
	class RvrEffectsMaterialUser;
	class SavedMove;
	class SaveGameSummary;
	class SceneCapture2DActor;
	class SceneCaptureComponent;
	class SceneCapture2DComponent;
	class SceneCaptureCubeMapActor;
	class SceneCaptureCubeMapComponent;
	class SceneCapturePortalComponent;
	class SceneCaptureReflectComponent;
	class Scout;
	class ServerCommandlet;
	class SFXModule;
	class SFXBaseGamePropertiesModule;
	class SFXDynamicCoverLink;
	class SFXDynamicCoverSlotMarker;
	class SFXDynamicPathNode;
	class ShaderCache;
	class ShadowMap1D;
	class ShadowMapTexture2D;
	class ShadowMap2D;
	class SkeletalMesh;
	class SkeletalMeshComponent;
	class SkeletalMeshSocket;
	class SkyLight;
	class SkyLightComponent;
	class SkyLightToggleable;
	class SlotToSlotReachSpec;
	class SmokeTestCommandlet;
	class WwiseBaseSoundObject;
	class SoundNode;
	class SoundCue;
	class SoundNodeWaveParam;
	class SpeechRecognition;
	class SphericalHarmonicLightComponent;
	class SpotLight;
	class SpotLightComponent;
	class SpotLightMovable;
	class SpotLightToggleable;
	class SpriteComponent;
	class StaticLightCollectionActor;
	class RB_BodySetup;
	class StaticMesh;
	class StaticMeshActorBase;
	class StaticMeshComponent;
	class StaticMeshActor;
	class StaticMeshCollectionActor;
	class StaticMeshComponentFactory;
	class SwatTurnReachSpec;
	class TeamInfo;
	class Teleporter;
	class TeleportReachSpec;
	class Texture2DComposite;
	class TextureCube;
	class TextureFlipBook;
	class TextureMovie;
	class TextureRenderTarget;
	class TextureRenderTarget2D;
	class TextureRenderTargetCube;
	class Trigger;
	class TriggerVolume;
	class UberPostProcessEffect;
	class Vehicle;
	class VoiceChannel;
	class VolumePathNode;
	class WallTransReachSpec;
	class Weapon;
	class WindDirectionalSourceComponent;
	class World;
	class ZoneInfo;
	class WorldInfo;
	class AIController;
	class CoverGroupRenderingComponent;
	class CoverMeshComponent;
	class PathGoalEvaluator;
	class Goal_AtActor;
	class Goal_Null;
	class PathConstraint;
	class Path_AlongLine;
	class Path_AvoidInEscapableNodes;
	class Path_MinDistBetweenSpecsOfType;
	class Path_TowardGoal;
	class Path_TowardPoint;
	class Path_WithinDistanceEnvelope;
	class Path_WithinTraversalDist;
	class PathRenderingComponent;
	class RouteRenderingComponent;
	class AnimationCompressionAlgorithm;
	class AnimationCompressionAlgorithm_BitwiseCompressOnly;
	class AnimationCompressionAlgorithm_RemoveEverySecondKey;
	class AnimationCompressionAlgorithm_RemoveLinearKeys;
	class AnimationCompressionAlgorithm_RemoveTrivialKeys;
	class AnimationCompressionAlgorithm_RevertToRaw;
	class AnimNode;
	class AnimNodeBlendBase;
	class AnimNodeAimOffset;
	class AnimNodeBlend;
	class AnimNodeBlendList;
	class AnimNodeBlendByBase;
	class AnimNodeBlendByPhysics;
	class AnimNodeBlendByPosture;
	class AnimNodeBlendBySpeed;
	class AnimNodeBlendDirectional;
	class AnimNodeBlendMultiBone;
	class AnimNodeBlendPerBone;
	class AnimNodeCrossfader;
	class AnimNodeMirror;
	class AnimNodePlayCustomAnim;
	class AnimNodeRandom;
	class AnimNodeScalePlayRate;
	class AnimNodeScaleRateBySpeed;
	class AnimNodeSequence;
	class AnimNodeSequenceBlendBase;
	class AnimNodeSequenceBlendByAim;
	class AnimNodeSynch;
	class AnimNodeSlot;
	class AnimNotify;
	class AnimNotify_Footstep;
	class AnimNotify_Script;
	class AnimNotify_Scripted;
	class AnimNotify_Sound;
	class AnimSequence;
	class AnimSet;
	class AnimTree;
	class BioAnimSetData;
	class BioDynamicAnimSet;
	class MorphNodeBase;
	class MorphNodePose;
	class MorphNodeWeightBase;
	class MorphNodeWeight;
	class MorphTarget;
	class MorphTargetSet;
	class MorphWeightSequence;
	class SkelControlBase;
	class SkelControlLimb;
	class SkelControlFootPlacement;
	class SkelControlLookAt;
	class SkelControlSingleBone;
	class SkelControlSpline;
	class SkelControlTrail;
	class SkelControlWheel;
	class SkeletalMeshActor;
	class SkeletalMeshActorMAT;
	class ActorFactoryDecal;
	class DecalComponent;
	class DecalActor;
	class DecalManager;
	class DecalMaterial;
	class FogVolumeDensityComponent;
	class FogVolumeConeDensityComponent;
	class FogVolumeDensityInfo;
	class FogVolumeConeDensityInfo;
	class FogVolumeConstantDensityComponent;
	class FogVolumeConstantDensityInfo;
	class FogVolumeLinearHalfspaceDensityComponent;
	class FogVolumeLinearHalfspaceDensityInfo;
	class FogVolumeSphericalDensityComponent;
	class FogVolumeSphericalDensityInfo;
	class BioInterpTrack;
	class InterpTrackInst;
	class BioInterpTrackInst;
	class InterpFilter;
	class InterpFilter_Classes;
	class InterpGroup;
	class InterpFilter_Custom;
	class InterpGroupDirector;
	class InterpGroupInst;
	class InterpGroupInstDirector;
	class InterpTrackFloatBase;
	class InterpTrackAnimControl;
	class InterpTrackVectorBase;
	class InterpTrackColorProp;
	class InterpTrackColorScale;
	class InterpTrackDirector;
	class InterpTrackEvent;
	class InterpTrackFaceFX;
	class InterpTrackFade;
	class InterpTrackFloatMaterialParam;
	class InterpTrackFloatParticleParam;
	class InterpTrackFloatProp;
	class InterpTrackInstAnimControl;
	class InterpTrackInstProperty;
	class InterpTrackInstColorProp;
	class InterpTrackInstColorScale;
	class InterpTrackInstDirector;
	class InterpTrackInstEvent;
	class InterpTrackInstFaceFX;
	class InterpTrackInstFade;
	class InterpTrackInstFloatMaterialParam;
	class InterpTrackInstFloatParticleParam;
	class InterpTrackInstFloatProp;
	class InterpTrackInstMorphWeight;
	class InterpTrackInstMove;
	class InterpTrackInstSkelControlScale;
	class InterpTrackInstSlomo;
	class InterpTrackInstSound;
	class InterpTrackInstToggle;
	class InterpTrackInstVectorMaterialParam;
	class InterpTrackInstVectorProp;
	class InterpTrackMorphWeight;
	class InterpTrackMove;
	class InterpTrackSkelControlScale;
	class InterpTrackSlomo;
	class InterpTrackSound;
	class InterpTrackToggle;
	class InterpTrackVectorMaterialParam;
	class InterpTrackVectorProp;
	class BioMaterialExpressionEffectMatBaseProperty;
	class MaterialExpressionParameter;
	class MaterialExpressionScalarParameter;
	class BioMaterialExpressionEffectMatFractionEnabled;
	class MaterialInstance;
	class MaterialInstanceConstant;
	class BioMaterialInstanceConstant;
	class MaterialExpressionAbs;
	class MaterialExpressionAdd;
	class MaterialExpressionAppendVector;
	class MaterialExpressionBumpOffset;
	class MaterialExpressionCameraVector;
	class MaterialExpressionCameraWorldPosition;
	class MaterialExpressionCeil;
	class MaterialExpressionClamp;
	class MaterialExpressionComment;
	class MaterialExpressionComponentMask;
	class MaterialExpressionCompound;
	class MaterialExpressionConstant;
	class MaterialExpressionConstant2Vector;
	class MaterialExpressionConstant3Vector;
	class MaterialExpressionConstant4Vector;
	class MaterialExpressionConstantClamp;
	class MaterialExpressionCosine;
	class MaterialExpressionCrossProduct;
	class MaterialExpressionTextureSample;
	class MaterialExpressionDepthBiasBlend;
	class MaterialExpressionDepthBiasedAlpha;
	class MaterialExpressionDepthBiasedBlend;
	class MaterialExpressionDesaturation;
	class MaterialExpressionDestColor;
	class MaterialExpressionDestDepth;
	class MaterialExpressionDivide;
	class MaterialExpressionDotProduct;
	class MaterialExpressionFlipBookSample;
	class MaterialExpressionFloor;
	class MaterialExpressionFontSample;
	class MaterialExpressionFontSampleParameter;
	class MaterialExpressionFrac;
	class MaterialExpressionFresnel;
	class MaterialExpressionIf;
	class MaterialExpressionLensFlareIntensity;
	class MaterialExpressionLensFlareOcclusion;
	class MaterialExpressionLensFlareRadialDistance;
	class MaterialExpressionLensFlareRayDistance;
	class MaterialExpressionLensFlareSourceDistance;
	class MaterialExpressionLightVector;
	class MaterialExpressionLinearInterpolate;
	class MaterialExpressionMeshEmitterVertexColor;
	class MaterialExpressionMeshSubUV;
	class MaterialExpressionMultiply;
	class MaterialExpressionNormalize;
	class MaterialExpressionOneMinus;
	class MaterialExpressionPanner;
	class MaterialExpressionParticleSubUV;
	class MaterialExpressionPixelDepth;
	class MaterialExpressionPower;
	class MaterialExpressionReflectionVector;
	class MaterialExpressionRotator;
	class MaterialExpressionSceneDepth;
	class MaterialExpressionSceneTexture;
	class MaterialExpressionScreenPosition;
	class MaterialExpressionSine;
	class MaterialExpressionSquareRoot;
	class MaterialExpressionStaticComponentMaskParameter;
	class MaterialExpressionStaticSwitchParameter;
	class MaterialExpressionSubtract;
	class MaterialExpressionTextureCoordinate;
	class MaterialExpressionTextureSampleParameter;
	class MaterialExpressionTextureSampleParameter2D;
	class MaterialExpressionTextureSampleParameterCube;
	class MaterialExpressionTextureSampleParameterMovie;
	class MaterialExpressionTime;
	class MaterialExpressionTransform;
	class MaterialExpressionTransformPosition;
	class MaterialExpressionVectorParameter;
	class MaterialExpressionVertexColor;
	class MaterialExpressionWorldPosition;
	class MaterialInstanceTimeVarying;
	class DistributionFloatParticleParameter;
	class DistributionVectorParticleParameter;
	class Emitter;
	class ParticleModule;
	class ParticleLODLevel;
	class ParticleEmitter;
	class ParticleModuleAccelerationBase;
	class ParticleModuleAcceleration;
	class ParticleModuleAccelerationOverLifetime;
	class ParticleModuleAttractorBase;
	class ParticleModuleAttractorLine;
	class ParticleModuleAttractorParticle;
	class ParticleModuleAttractorPoint;
	class ParticleModuleBeamBase;
	class ParticleModuleBeamModifier;
	class ParticleModuleBeamNoise;
	class ParticleModuleBeamSource;
	class ParticleModuleBeamTarget;
	class ParticleModuleCollisionBase;
	class ParticleModuleCollision;
	class ParticleModuleColorBase;
	class ParticleModuleColor;
	class ParticleModuleColorByParameter;
	class ParticleModuleColorOverLife;
	class ParticleModuleColorScaleOverLife;
	class ParticleModuleKillBase;
	class ParticleModuleKillBox;
	class ParticleModuleKillHeight;
	class ParticleModuleLifetimeBase;
	class ParticleModuleLifetime;
	class ParticleModuleLocationBase;
	class ParticleModuleLocation;
	class ParticleModuleLocationDirect;
	class ParticleModuleLocationEmitter;
	class ParticleModuleLocationEmitterDirect;
	class ParticleModuleLocationPrimitiveBase;
	class ParticleModuleLocationPrimitiveCylinder;
	class ParticleModuleLocationPrimitiveSphere;
	class ParticleModuleMaterialBase;
	class ParticleModuleMaterialByParameter;
	class ParticleModuleMeshMaterial;
	class ParticleModuleRotationBase;
	class ParticleModuleMeshRotation;
	class ParticleModuleRotationRateBase;
	class ParticleModuleMeshRotationRate;
	class ParticleModuleMeshRotationRateMultiplyLife;
	class ParticleModuleOrbitBase;
	class ParticleModuleOrbit;
	class ParticleModuleOrientationBase;
	class ParticleModuleOrientationAxisLock;
	class ParticleModuleRequired;
	class ParticleModuleRotation;
	class ParticleModuleRotationOverLifetime;
	class ParticleModuleRotationRate;
	class ParticleModuleRotationRateMultiplyLife;
	class ParticleModuleSizeBase;
	class ParticleModuleSize;
	class ParticleModuleSizeMultiplyLife;
	class ParticleModuleSizeMultiplyVelocity;
	class ParticleModuleSizeScale;
	class ParticleModuleSpawnBase;
	class ParticleModuleSpawnPerUnit;
	class ParticleModuleSubUVBase;
	class ParticleModuleSubUV;
	class ParticleModuleSubUVDirect;
	class ParticleModuleSubUVSelect;
	class ParticleModuleTrailBase;
	class ParticleModuleTrailSource;
	class ParticleModuleTrailSpawn;
	class ParticleModuleTrailTaper;
	class ParticleModuleTypeDataBase;
	class ParticleModuleTypeDataBeam;
	class ParticleModuleTypeDataBeam2;
	class ParticleModuleTypeDataMesh;
	class ParticleModuleTypeDataMeshNxFluid;
	class ParticleModuleTypeDataNxFluid;
	class ParticleModuleTypeDataTrail;
	class ParticleModuleTypeDataTrail2;
	class ParticleModuleUberBase;
	class ParticleModuleUberLTISIVCL;
	class ParticleModuleUberLTISIVCLIL;
	class ParticleModuleUberLTISIVCLILIRSSBLIRR;
	class ParticleModuleUberRainDrops;
	class ParticleModuleUberRainImpacts;
	class ParticleModuleUberRainSplashA;
	class ParticleModuleUberRainSplashB;
	class ParticleModuleVelocityBase;
	class ParticleModuleVelocity;
	class ParticleModuleVelocityInheritParent;
	class ParticleModuleVelocityOverLifetime;
	class ParticleSpriteEmitter;
	class ParticleSystem;
	class ParticleSystemComponent;
	class KActor;
	class KActorSpawnable;
	class RB_ConstraintSetup;
	class PhysicsAsset;
	class KAsset;
	class PhysicalMaterialPropertyBase;
	class PhysicalMaterial;
	class RB_BodyInstance;
	class PhysicsAssetInstance;
	class RB_BSJointSetup;
	class RB_ConstraintActor;
	class RB_ConstraintDrawComponent;
	class RB_ConstraintInstance;
	class RB_CylindricalForceActor;
	class RB_DistanceJointSetup;
	class RB_ForceFieldExcludeVolume;
	class RB_Handle;
	class RB_HingeSetup;
	class RB_LineImpulseActor;
	class RB_PrismaticSetup;
	class RB_PulleyJointSetup;
	class RB_RadialForceActor;
	class RB_RadialImpulseComponent;
	class RB_RadialImpulseActor;
	class RB_SkelJointSetup;
	class RB_Spring;
	class RB_StayUprightSetup;
	class RB_Thruster;
	class SVehicleSimBase;
	class SVehicle;
	class SVehicleSimCar;
	class SVehicleSimTank;
	class SVehicleWheel;
	class Prefab;
	class PrefabInstance;
	class SequenceObject;
	class SequenceOp;
	class SequenceAction;
	class BioSeqAct_BlockForTextureStreaming;
	class BioSeqAct_SkynetEvent;
	class BioSeqAct_SkynetStatsEvent;
	class SequenceEvent;
	class BioSeqEvt_LoadingScreenClosed;
	class SequenceVariable;
	class BioSeqVar_StrRef;
	class BioSeqVar_StrRefLiteral;
	class InterpData;
	class SeqAct_ActivateRemoteEvent;
	class SeqAct_Latent;
	class SeqAct_ActorFactory;
	class SeqAct_ActorFactoryEx;
	class SeqAct_SetSequenceVariable;
	class SeqAct_AddFloat;
	class SeqAct_AddInt;
	class SeqAct_AIMoveToActor;
	class SeqAct_ApplySoundNode;
	class SeqAct_AttachToEvent;
	class SeqAct_CameraLookAt;
	class SeqAct_CastToFloat;
	class SeqAct_CastToInt;
	class SeqAct_CauseDamage;
	class SeqAct_CauseDamageRadial;
	class SeqAct_CommitMapChange;
	class SeqAct_CrossFadeMusicTracks;
	class SeqAct_Delay;
	class SeqAct_DelaySwitch;
	class SeqAct_DivideFloat;
	class SeqAct_DivideInt;
	class SeqAct_FinishSequence;
	class SeqAct_ForceGarbageCollection;
	class SeqAct_ForceMaterialMipsResident;
	class SeqAct_Gate;
	class SeqAct_GetDistance;
	class SeqAct_GetProperty;
	class SeqAct_GetVelocity;
	class SeqAct_Interp;
	class SeqAct_IsInObjectList;
	class SeqAct_LevelStreamingBase;
	class SeqAct_LevelStreaming;
	class SeqAct_LevelVisibility;
	class SeqAct_Log;
	class SeqAct_ModifyObjectList;
	class SeqAct_MultiLevelStreaming;
	class SeqAct_MultiplyFloat;
	class SeqAct_MultiplyInt;
	class SeqAct_PlayCameraAnim;
	class SeqAct_PlayFaceFXAnim;
	class SeqAct_PlaySound;
	class SeqAct_Possess;
	class SeqAct_PrepareMapChange;
	class SeqAct_Switch;
	class SeqAct_RandomSwitch;
	class SeqAct_RangeSwitch;
	class SeqAct_SetBlockRigidBody;
	class SeqAct_SetBool;
	class SeqAct_SetCameraTarget;
	class SeqAct_SetDOFParams;
	class SeqAct_SetFloat;
	class SeqAct_SetInt;
	class SeqAct_SetMaterial;
	class SeqAct_SetMatInstScalarParam;
	class SeqAct_SetMatInstTexParam;
	class SeqAct_SetMatInstVectorParam;
	class SeqAct_SetMotionBlurParams;
	class SeqAct_SetMusicTrack;
	class SeqAct_SetObject;
	class SeqAct_SetPhysics;
	class SeqAct_SetRigidBodyIgnoreVehicles;
	class SeqAct_SetString;
	class SeqAct_StreamInTextures;
	class SeqAct_SubtractFloat;
	class SeqAct_SubtractInt;
	class SeqAct_Timer;
	class SeqAct_Toggle;
	class SeqAct_ToggleDynamicChannel;
	class SeqAct_ToggleHUD;
	class SeqAct_Trace;
	class SeqAct_WaitForLevelsVisible;
	class SequenceCondition;
	class SeqCond_CompareBool;
	class SeqCond_CompareFloat;
	class SeqCond_CompareInt;
	class SeqCond_CompareName;
	class SeqCond_CompareObject;
	class SeqCond_CompareString;
	class SeqCond_GetServerType;
	class SeqCond_Increment;
	class SeqCond_IncrementFloat;
	class SeqCond_IsInCombat;
	class SeqCond_IsLoggedIn;
	class SeqCond_IsSameTeam;
	class SeqCond_SwitchBase;
	class SeqCond_SwitchClass;
	class SeqCond_SwitchName;
	class SeqCond_SwitchObject;
	class SeqEvent_AISeeEnemy;
	class SeqEvent_Console;
	class SeqEvent_ConstraintBroken;
	class SeqEvent_Destroyed;
	class SeqEvent_GetInventory;
	class SeqEvent_LevelBeginning;
	class SeqEvent_LevelLoaded;
	class SeqEvent_LevelStartup;
	class SeqEvent_Mover;
	class SeqEvent_ProjectileLanded;
	class SeqEvent_RemoteEvent;
	class SeqEvent_RigidBodyCollision;
	class SeqEvent_SeeDeath;
	class SeqEvent_SequenceActivated;
	class SeqEvent_Touch;
	class SeqEvent_Used;
	class Sequence;
	class SequenceFrame;
	class SequenceFrameWrapped;
	class SequenceReference;
	class SeqVar_Bool;
	class SeqVar_External;
	class SeqVar_Float;
	class SeqVar_Int;
	class SeqVar_Object;
	class SeqVar_MusicTrack;
	class SeqVar_MusicTrackBank;
	class SeqVar_Name;
	class SeqVar_Named;
	class SeqVar_ObjectList;
	class SeqVar_ObjectVolume;
	class SeqVar_Player;
	class SeqVar_RandomFloat;
	class SeqVar_RandomInt;
	class SeqVar_ScopedNamed;
	class SeqVar_String;
	class SeqVar_Union;
	class SeqVar_Vector;
	class AmbientSound;
	class AmbientSoundSimple;
	class AmbientSoundNonLoop;
	class DistributionFloatSoundParameter;
	class SoundNodeAmbient;
	class SoundNodeAmbientNonLoop;
	class SoundNodeAttenuation;
	class SoundNodeConcatenator;
	class SoundNodeDelay;
	class SoundNodeDistanceCrossFade;
	class SoundNodeLooping;
	class SoundNodeMature;
	class SoundNodeMixer;
	class SoundNodeModulator;
	class SoundNodeModulatorContinuous;
	class SoundNodeOscillator;
	class SoundNodeRandom;
	class TerrainComponent;
	class TerrainLayerSetup;
	class Terrain;
	class TerrainMaterial;
	class TerrainWeightMapTexture;
	class UIRoot;
	class Interaction;
	class Console;
	class DataStoreClient;
	class Input;
	class PlayerInput;
	class PlayerManagerInteraction;
	class UIAnimation;
	class UIScreenObject;
	class UIComponent;
	class UIComp_Event;
	class UIEventContainer;
	class UIInputConfiguration;
	class UIInteraction;
	class UILayerBase;
	class UISceneClient;
	class UIState;
	class UIState_Disabled;
	class UIState_Enabled;
	class UIString;
	class UIDataProvider;
	class UIDataStore;
	class UIStyle;
	class UISkin;
	class UIObject;
	class ConsoleEntry;
	class UIDataStore_GameState;
	class CurrentGameDataStore;
	class UIPropertyDataProvider;
	class UIDynamicDataProvider;
	class InventoryDataProvider;
	class WeaponDataProvider;
	class CurrentWeaponDataProvider;
	class GameInfoDataProvider;
	class GameUISceneClient;
	class PickupDataProvider;
	class PlayerDataProvider;
	class PlayerOwnerDataProvider;
	class PlayerOwnerDataStore;
	class UISettingsProvider;
	class UIDataStore_Settings;
	class PlayerSettingsProvider;
	class UIDataStore_PlayerSettings;
	class PowerupDataProvider;
	class SceneDataStore;
	class SessionSettingsProvider;
	class UIDataStore_SessionSettings;
	class TeamDataProvider;
	class UIAnimationSeq;
	class UIButton;
	class UICheckbox;
	class UIComboBox;
	class UIComp_AutoAlignment;
	class UIList;
	class UIComp_ListComponentBase;
	class UIComp_ListPresenter;
	class UIComp_ListPresenterCascade;
	class UIContextMenu;
	class UIComp_ContextMenuListPresenter;
	class UIComp_DrawComponents;
	class UIComp_DrawString;
	class UIComp_DrawCaption;
	class UIComp_DrawImage;
	class UIComp_DrawStringEditbox;
	class UIEditBox;
	class UIComp_DrawStringSlider;
	class UIComp_ListElementSorter;
	class UIComp_ListPresenterTree;
	class UIConfigProvider;
	class UIConfigSectionProvider;
	class UIConfigFileProvider;
	class UIContainer;
	class UICustomSkin;
	class UIDataProvider_OnlinePlayerDataBase;
	class UIDataProvider_OnlineClanMates;
	class UIDataProvider_OnlineFriendMessages;
	class UIDataProvider_OnlineFriends;
	class UIDataProvider_OnlinePlayers;
	class UIDataProvider_OnlineProfileSettingsArray;
	class UIDataProvider_OnlineProfileSettings;
	class UIDataProvider_SettingsArray;
	class UIDataProvider_Settings;
	class UIDataStore_Color;
	class UIDataStore_Fonts;
	class UIDataStore_GameResource;
	class UIDataStore_Gamma;
	class UIDataStore_Images;
	class UIDataStore_Remote;
	class UIDataStore_OnlineGameSearch;
	class UIDataStore_OnlineGameSettings;
	class UIDataStore_OnlinePlayerData;
	class UIDataStore_OnlineStats;
	class UIDataStore_Registry;
	class UIDataStore_StringAliasMap;
	class UIDataStore_Strings;
	class UIDataStoreSubscriber;
	class UIDataStorePublisher;
	class UIDynamicFieldProvider;
	class UIEditboxString;
	class UIFrameBox;
	class UIImage;
	class UILabel;
	class UILabelButton;
	class UIListElementCellProvider;
	class UIListElementProvider;
	class UIListString;
	class UIMeshWidget;
	class UINumericEditBoxButton;
	class UINumericEditBox;
	class UIOptionListBase;
	class UINumericOptionList;
	class UIOptionList;
	class UIOptionListButton;
	class UIPanel;
	class UIPrefab;
	class UIPrefabInstance;
	class UIScene;
	class UIPrefabScene;
	class UIProgressBar;
	class UIResourceDataProvider;
	class UISafeRegionPanel;
	class UIScrollbarButton;
	class UIScrollbarMarkerButton;
	class UIScrollbar;
	class UIScrollFrame;
	class UISlider;
	class UIState_Active;
	class UIState_Focused;
	class UIState_Pressed;
	class UIState_TargetedTab;
	class UIStringRenderer;
	class UIStyle_Data;
	class UIStyle_Combo;
	class UIStyle_Image;
	class UIStyle_Text;
	class UIStyleResolver;
	class UITabButton;
	class UITabControl;
	class UITabPage;
	class UITexture;
	class UIToggleButton;
	class UIToolTip;
	class SeqVar_UIRange;
	class UIAction;
	class UIAction_ActivateLevelEvent;
	class UIAction_ChangeState;
	class UIAction_ActivateState;
	class UIAction_DataStore;
	class UIAction_DataStoreField;
	class UIAction_AddDataField;
	class UIAction_Scene;
	class UIAction_CloseScene;
	class UIAction_CreateOnlineGame;
	class UIAction_DeactivateState;
	class UIAction_FindOnlineGames;
	class UIAction_GetCellValue;
	class UIAction_GetDatafieldValue;
	class UIAction_GetLastFocused;
	class UIAction_GetValue;
	class UIAction_GetListIndex;
	class UIAction_GetListItemCount;
	class UIAction_GetLoggedInPlayerCount;
	class UIAction_GetNATType;
	class UIAction_GetPrivilegeLevel;
	class UIAction_JoinOnlineGame;
	class UIAction_MoveListItem;
	class UIAction_OpenScene;
	class UIAction_PlayUISoundCue;
	class UIAction_PublishValue;
	class UIAction_RefreshBindingValue;
	class UIAction_RefreshStats;
	class UIAction_SaveProfileSettings;
	class UIAction_SetDatafieldValue;
	class UIAction_SetFocus;
	class UIAction_ShowDeviceSelectionUI;
	class UIAction_ShowGamercardForServerHost;
	class UIAction_ShowKeyboardUI;
	class UIAction_ShowLoginUI;
	class UIEvent;
	class UIEvent_ValueChanged;
	class UIEvent_CheckValueChanged;
	class UIEvent_ComboboxValueChanged;
	class UIEvent_ListIndexChanged;
	class UIEvent_MetaObject;
	class UIEvent_NumericOptionListValueChanged;
	class UIEvent_OnClick;
	class UIEvent_OnDoubleClick;
	class UIEvent_State;
	class UIEvent_OnEnterState;
	class UIEvent_OnLeaveState;
	class UIEvent_OptionListValueChanged;
	class UIEvent_ProcessInput;
	class UIEvent_ProgressBarValueChanged;
	class UIEvent_Scene;
	class UIEvent_SliderValueChanged;
	class UIEvent_SubmitData;
	class UIEvent_SubmitListData;
	class UIEvent_SubmitTextData;
	class UIEvent_TabControl;
	class UIEvent_TextValueChanged;
	class UISequence;
	class UIStateSequence;
	class Scene;
	class SoundNodeWave;
	class FoliageComponent;
	class FoliageFactory;
	class SpeedTree;
	class SpeedTreeActor;
	class SpeedTreeActorFactory;
	class SpeedTreeComponent;
	class SpeedTreeComponentFactory;
	class LensFlare;
	class LensFlareComponent;
	class LensFlareSource;
	class BioEffectsMaterials;
	class BioGuiSoundCooker;
	class BioSFSharedBase;
	class BioSFHandler;
	class BioSFManager;
	class BioSFPanel;
	class BioSFTexture;
	class SFXSF_ControlTokenLibrary;
	class SFXSFPanel_Conversation;
	class SFXSFPanel_LevelLoadTip;
	class SFXSFPanel_SaveWidget;
	class BioRemoteLogger;
	class BioDynamicLightEnvironmentComponent;
	class SFXPointLightComponent;
	class GameBreakableActor;
	class GameHUD;
	class GamePawn;
	class GamePlayerController;
	class GamePlayerInput;
	class GameProjectile;
	class GameTypes;
	class GameVehicle;
	class GameWeapon;
	class GameSkelCtrl_Recoil;
	class HTTPDownload;
	class OnlineSubsystemCommonImpl;
	class OnlineGameInterfaceImpl;
	class TcpipConnection;
	class TcpNetDriver;
	class GFxEngine;
	class GFxFSCmdHandler;
	class GFxInteraction;
	class GFxGameViewportClient;
	class GFxMovieInfo;
	class GFxMovie;
	class GFxAction_CloseMovie;
	class GFxAction_GetVariable;
	class GFxAction_Invoke;
	class GFxAction_OpenMovie;
	class GFxAction_SetCaptureKeys;
	class GFxAction_SetFocus;
	class GFxAction_SetVariable;
	class GFxEvent_FsCommand;
	class GFxFSCmdHandler_Kismet;
	class ActorFactoryWwiseAmbientSound;
	class AnimNotify_WwiseEvent;
	class InterpTrackInstWwiseEvent;
	class InterpTrackInstWwiseRTPC;
	class InterpTrackWwiseEvent;
	class InterpTrackWwiseRTPC;
	class InterpTrackWwiseSoundEffect;
	class SeqAct_WwiseClearBanks;
	class SeqAct_WwiseLoadBank;
	class SeqAct_WwiseLockMic;
	class SeqAct_WwiseMusicVolumeDisable;
	class SeqAct_WwiseMusicVolumeEnable;
	class SeqAct_WwisePostEvent;
	class SeqAct_WwisePostTrigger;
	class SeqAct_WwiseSetRTPCValue;
	class SeqAct_WwiseSetState;
	class SeqAct_WwiseSetSwitch;
	class SeqAct_WwiseStartAudioObjects;
	class SeqAct_WwiseStopAll;
	class WwiseAudioComponent;
	class WwiseAmbientSound;
	class WwiseAudioComponentMultiLoc;
	class AudioDevice;
	class WwiseAudioDevice;
	class WwiseVolume;
	class WwiseAudioVolume;
	class WwiseBank;
	class WwiseStream;
	class WwiseEvent;
	class WwiseCollection;
	class WwiseComponentCallback;
	class WwiseDialogueEvent;
	class WwiseEnvironmentSettings;
	class WwiseEnvironmentVolume;
	class WwiseEventPairObject;
	class WwiseEventInstance;
	class WwiseFaceFXStopper;
	class WwiseMicPosOrient;
	class WwiseVolumeTimer;
	class WwiseMusicVolume;
	class WindowsClient;
	class XnaForceFeedbackManager;
	class OnlineSubsystemPC;
	class Bio_Appr_Character_Base_Settings;
	class Bio_Appr_Character_Body_Settings;
	class Bio_Appr_Character_Hair_Settings;
	class Bio_Appr_Character_Head_Settings;
	class Bio_Appr_Character_HeadGear_Settings;
	class Bio_Appr_Character_Settings;
	class SFXActorFactoryRigidBody;
	class BioActorFactoryPhysicsActor;
	class BioAppearanceVehicleSettings;
	class BioCreatureSoundSet;
	class BioDestinationArrow;
	class BioFollowMarker;
	class BioHardLinks;
	class BioHintSystemBase;
	class BioLayers;
	class BioLoadingMovie;
	class BioObject;
	class BioPhysicsSounds;
	class SFXGalaxyMapObject;
	class SFXPlanetFeature;
	class BioPlanet;
	class BioPlaypenVolume;
	class BioPlotTreasure;
	class BioProceduralCameraBasic;
	class BioRadarMapBoundaries;
	class BioSFResources;
	class BioSocketSupermodel;
	class SFXGame;
	class BioSPGame;
	class BioSpriteTranslucentComponent;
	class BioSunFlareComponent;
	class BioSunFlareStreakComponent;
	class BioSunActor;
	class BioTacticalMoveToIndicator;
	class SFXActorFactoryPhysicsAsset;
	class SFXCluster;
	class SFXDamageType;
	class SFXDamageType_Suicide;
	class SFXDoorMarker;
	class SFXEngine;
	class SFXGalaxy;
	class BioBasePlayerController;
	class BioPlayerController;
	class SFXGameModeBase;
	class SFXGameModeManager;
	class SFXLoadoutData;
	class SFXModule_Radar;
	class SFXMovementData;
	class SFXNav_ForcedPathNode;
	class SFXNav_GoalPoint;
	class SFXObjectPool;
	class SFXPlayerSquadLoadoutData;
	class SFXPointOfInterest;
	class SFXPRI_NativeBase;
	class SFXProfileSettings;
	class SFXSaveGame;
	class SFXSelectionLensFlareComponent;
	class SFXSelectionModule;
	class SFXSimpleUseModule;
	class SFXSystem;
	class SFXVersionDependentSelectionModule;
	class SFXVocalizationBank;
	class SFXVocalizationManagerNativeBase;
	class SFXVocalizationTypes;
	class BioPathNodeVolume;
	class BioTierInfo;
	class BioTriggerStream;
	class BioTierManager;
	class BioWorldInfo;
	class BioAnim_TurnInPlace_Rotator;
	class BioAnimCheckBlendOut;
	class BioAnimMovementSync;
	class BioAnimNodeBlend_TurnInPlace;
	class BioAnimNodeBlendBase;
	class BioAnimNodeBlendAdditive;
	class BioAnimNodeBlendAdditiveCover;
	class BioAnimNodeBlendAdditiveDamage;
	class BioAnimNodeBlendByAction;
	class BioAnimNodeBlendByAim;
	class BioAnimNodeBlendByCustomAnim;
	class BioAnimNodeBlendByDamage;
	class BioAnimNodeBlendByDeath;
	class BioAnimNodeBlendByFireSequence;
	class BioAnimNodeBlendByIncline;
	class BioAnimNodeBlendByLean;
	class BioAnimNodeBlendByPosture;
	class BioAnimNodeBlendByPower;
	class BioAnimNodeBlendByReload;
	class BioAnimNodeBlendByStorm;
	class BioAnimNodeBlendByWeaponAction;
	class BioAnimNodeBlendByWeaponEquip;
	class BioAnimNodeBlendDirectional;
	class BioAnimNodeBlendDirStart;
	class BioAnimNodeBlendFall;
	class BioAnimNodeBlendGetUp;
	class BioAnimNodeBlendMovement;
	class BioAnimNodeBlendMoveStop;
	class BioAnimNodeBlendMultiAdditive;
	class BioAnimNodeBlendPerBone;
	class BioAnimNodeBlendPose;
	class BioAnimNodeBlendPoseAndGestures;
	class BioAnimNodeBlendScalarBehavior;
	class BioAnimNodeBlendScalar;
	class BioAnimNodeBlendScalarMovementBehavior;
	class BioAnimNodeBlendSkidTurn;
	class BioAnimNodeBlendSpeed;
	class BioAnimNodeBlendStateBehavior;
	class BioAnimNodeBlendState;
	class BioAnimNodeBlendStateActionBehavior;
	class BioAnimNodeBlendStateCombatBehavior;
	class BioAnimNodeBlendStateMovementBehavior;
	class BioAnimNodeBlendStrafe;
	class BioAnimNodeBlendTurn;
	class BioAnimNodeCameraShake;
	class BioAnimNodeCombatMode;
	class BioAnimNodeCover2Actions;
	class BioAnimNodeCover2ChangeDirection;
	class BioAnimNodeCover2Move;
	class BioAnimNodeCover2Neutral;
	class BioAnimNodeCover2Transition;
	class BioAnimNodeCover2Type;
	class BioAnimNodeFrame;
	class BioAnimNodeLocomotion;
	class BioAnimNodeLocomotionMoving;
	class BioAnimNodeLocomotionSpeed;
	class BioAnimNodeLocomotionStart;
	class BioAnimNodeLocomotionStop;
	class BioAnimNodeRandom;
	class BioAnimNodeSequence;
	class BioAnimNodeSequenceByBoneRotation;
	class BioAnimNodeSequenceMirror;
	class BioAnimNotifyEvent;
	class BioAnimNotifyVFX;
	class BioArtPlaceableBlendByTransition;
	class BioSkelControlAdditiveLookAt;
	class BioPawnLookAtController;
	class BioSkelControl_TurretConstrained;
	class SFXDoor;
	class SFXGoreActor;
	class SFXSkeletalMeshActor;
	class SFXSkeletalMeshActorMAT;
	class BioVehicleBase;
	class BioVehicleTrackSet;
	class BioVehicleWheeled;
	class SFXVehicleHover;
	class SFXVehicleSimHover;
	class BioSeqAct_AbilityEnable;
	class BioSequenceLatentAction;
	class BioSeqAct_ActionStation;
	class BioSeqAct_ActivateGalaxyMap;
	class BioSeqAct_AddChoiceGUIElement;
	class BioSeqAct_ApplyMetaVFX;
	class BioSeqAct_AssignFindByTag;
	class BioSeqAct_AttachEnvironmentEffect;
	class BioSeqAct_AutoAdjustCover;
	class BioSeqAct_AwardTreasure;
	class BioSeqAct_BioActorFactory;
	class BioSeqAct_BlackScreen;
	class BioSeqAct_BoundsChecker;
	class BioSeqAct_ChangeAPState;
	class BioSeqAct_ChangeStrategy;
	class BioSeqAct_ChangeUseCase;
	class BioSeqAct_CloneWeaponAppearance;
	class BioSeqAct_CopyPlayerHeadToTarget;
	class BioSeqAct_Delay;
	class BioSeqAct_DUISetElementText;
	class BioSeqAct_DUITimer;
	class BioSeqAct_EnableCombat;
	class BioSeqAct_EndCurrentConvNode;
	class BioSeqAct_FaceOnlyVO;
	class BioSeqAct_FakeFireWeaponAt;
	class BioSeqAct_FakeUsePowerOn;
	class BioSeqAct_FireWeaponAt;
	class BioSeqAct_ForceActorMipsResident;
	class BioSeqAct_ForceLightEnvUpdate;
	class BioSeqAct_GenerateAllActionsComplete;
	class BioSeqAct_GetFromObjectList;
	class BioSeqAct_GetNearestObject;
	class BioSeqAct_GetPawnsInRadius;
	class BioSeqAct_InteractProperty;
	class BioSeqAct_GetProperty;
	class BioSeqAct_GetPropertyArtPlaceable;
	class BioSeqAct_GetPropertyPawn;
	class BioSeqAct_GetPropertyVehicle;
	class BioSeqAct_GetUseCase;
	class BioSeqAct_HighlightGalaxyMapObject;
	class BioSeqAct_InitFSMode;
	class BioSeqAct_InitLoadingMovie;
	class BioSeqAct_InitSFLoadingMovie;
	class BioSeqAct_InsertPostProcess;
	class BioSeqAct_IsAbilityEnabled;
	class BioSeqAct_LeaveActionStation;
	class BioSeqAct_ModifyProperty;
	class BioSeqAct_ModifyPropertyArtPlaceable;
	class BioSeqAct_ModifyPropertyBaseSquad;
	class BioSeqAct_ModifyPropertyNavigation;
	class BioSeqAct_ModifyPropertyPawn;
	class BioSeqAct_ModifyPropertyVehicle;
	class BioSequenceLatentStateAction;
	class BioSeqAct_MoveToObject;
	class BioSeqAct_Movie;
	class BioSeqAct_MovieBink;
	class BioSeqAct_NonCombatArea;
	class BioSeqAct_OverrideStagePlacement;
	class BioSeqAct_PauseGalaxyMap;
	class BioSeqAct_PlayLoadingMovie;
	class BioSeqAct_PMBase;
	class BioSeqAct_PMCheckConditional;
	class BioSeqAct_PMCheckState;
	class BioSeqAct_PMExecuteConsequence;
	class BioSeqAct_PMExecuteTransition;
	class BioSeqAct_PositionFSActors;
	class BioSeqAct_PreloadCinematicAudio;
	class BioSeqAct_QALog;
	class BioSeqAct_RandomWalk;
	class BioSeqAct_RemovePostProcess;
	class BioSeqAct_ScalarMathUnit;
	class BioSeqAct_SetAnimNodeBlend;
	class BioSeqAct_SetCameraToBone;
	class BioSeqAct_SetEnvironmentEffectIntensity;
	class BioSeqAct_SetGestureMode;
	class BioSeqAct_SetLightEnvQuality;
	class BioSeqAct_SetNodeLength;
	class BioSeqAct_SetPhysicsAsset;
	class BioSeqAct_SetSkelControl;
	class BioSeqAct_SetStreamingState;
	class BioSeqAct_SetSuperMode;
	class BioSeqAct_SetSuperModeWithWeapon;
	class BioSeqAct_SetWeapon;
	class BioSeqAct_ShouldShowSplashSequence;
	class BioSeqAct_ShowAchievements;
	class BioSeqAct_ShowChoiceGUI;
	class BioSeqAct_ShowCredits;
	class BioSeqAct_ShowIntroText;
	class BioSeqAct_ShowMainMenu;
	class BioSeqAct_ShowMessageBox;
	class BioSeqAct_ShowSniperHudOverlay;
	class BioSeqAct_ShowSpecialization;
	class BioSeqAct_ShowSplash;
	class BioSeqAct_SkillGame;
	class BioSeqAct_SkillGame_Base;
	class BioSeqAct_SkillGame_Bypass;
	class BioSeqAct_SkillGame_Decryption;
	class BioSeqAct_SquadStartHoldingPosition;
	class BioSeqAct_StageSwitchCamera;
	class BioSeqAct_StartConversation;
	class BioSeqAct_StatLog;
	class BioSeqAct_StopLoadingMovie;
	class BioSeqAct_TeleportToObject;
	class BioSeqAct_ToggleLightEnv;
	class BioSeqAct_ToggleSidebarVisibility;
	class BioSeqAct_TurnTowards;
	class BioSeqAct_UseArtPlaceable;
	class BioSeqAct_UseCover;
	class BioSeqAct_UsePowerOn;
	class BioSeqAct_WalkWaypointSet;
	class BioSeqCond_CheckActorLOS;
	class BioSeqCond_CheckChunkStatus;
	class BioSeqData;
	class BioSeqData_ActionBase;
	class BioSeqData_BehaviorBase;
	class BioSeqData_DEBUGInfo;
	class BioSeqData_Delay;
	class BioSeqData_StateBase;
	class BioSeqData_DoWorldInteraction;
	class BioSeqData_MobTarget;
	class BioSeqData_MoveOutOfPawnsWay;
	class BioSeqData_MoveToObject;
	class BioSeqData_MoveToPoint;
	class BioSeqData_MoveToPointList;
	class BioSeqData_PartyLookForAndUseCover;
	class BioSeqData_PlayAnimation;
	class BioSeqData_QueueDelay;
	class BioSeqData_RandomWalk;
	class BioSeqData_SelectWeapon;
	class BioSeqData_StartConversation;
	class BioSeqData_TempLookAt_Action;
	class BioSeqData_UseArtPlaceable;
	class BioSeqData_UseArtPlaceable_Action;
	class BioSeqData_UsePower;
	class BioSeqData_WalkWaypoints;
	class BioSeqEvt_AbilityDisabled;
	class BioSeqEvt_AbilityEnabled;
	class BioSeqEvt_AreaMap;
	class BioSeqEvt_BackgroundStreamingDone;
	class BioSeqEvt_CinematicSkipped;
	class BioSeqEvt_Conversation;
	class BioSeqEvt_ConvNode;
	class BioSeqEvt_EnterFollowFormation;
	class BioSeqEvt_EnterRestFormation;
	class BioSeqEvt_ForegroundStreamingDone;
	class BioSeqEvt_GalaxyMap;
	class BioSeqEvt_LeaderChanged;
	class BioSeqEvt_MemberAdded;
	class BioSeqEvt_MemberRemoved;
	class BioSeqEvt_NoLongerSeePlayer;
	class BioSeqEvt_OnAttacked;
	class BioSeqEvt_OnCastAt;
	class BioSeqEvt_OnPlayerActivate;
	class BioSeqEvt_SeePlayer;
	class BioSeqVar_ChoiceGUIData;
	class BioSeqVar_ObjectFindByTag;
	class BioSeqVar_ObjectListFindByTag;
	class BioSeqVar_StoryManagerBool;
	class BioSeqVar_StoryManagerFloat;
	class BioSeqVar_StoryManagerInt;
	class BioSeqVar_StoryManagerStateId;
	class SFXSeqAct_AIFactory;
	class SFXSeqAct_AIGoHere;
	class SFXSeqAct_ChangeBehaviour;
	class SFXSeqAct_CharCreateClass;
	class BioVisualEffect;
	class SFXSeqAct_CharCreateCrust;
	class SFXSeqAct_CloseChoiceGui;
	class SFXSeqAct_CollectorPossess;
	class SFXSeqAct_CreateNotification;
	class SFXSeqAct_EnableAI;
	class SFXSeqAct_FireWeaponAt;
	class SFXSeqAct_InitLoadingMovies;
	class SFXSeqAct_IsPawnInCover;
	class SFXSeqAct_LegacyDataCallback;
	class SFXSeqAct_MoveToNode;
	class SFXSeqAct_SetAreaMap;
	class SFXSeqAct_SetStringref;
	class SFXSeqAct_ShowPersonalizationUI;
	class SFXSeqAct_StartConversation;
	class SFXSeqAct_UsePowerOn;
	class SFXSeqAct_WaitForStreamingComplete;
	class SFXSeqCond_Platform;
	class SFXSeqEvt_StorageDeviceReconnected;
	class SFXSeqEvt_Touch;
	class SFXSeqVar_SavedBool;
	class BioCurveDrivenParameter;
	class BioDecalComponent;
	class BioEffectsMaterialsPriorityMap;
	class BioVFXTemplate;
	class BioMetaVFX;
	class BioPowerVFXAppearance;
	class BioVFXAppearanceVehicleThruster;
	class BioVisualEffectPool;
	class BioEmissionAreaList;
	class BioEmissionAreaListBoneList;
	class BioParticleModuleCollisionDecal;
	class BioParticleModuleEmitterSpeedBase;
	class BioParticleModuleLocationAttachedMesh;
	class BioParticleModuleLocationPrimitiveNearestSurface;
	class BioParticleModuleMultiplyByEmitterSpeed;
	class BioParticleModuleSoundBase;
	class BioParticleModuleSound;
	class BioParticleModuleVelocityWorldSpace;
	class SFXParticleModule_Base;
	class SFXParticleModule_CameraEffect;
	class SFXGameInterpTrack;
	class BioConvNodeTrackDebug;
	class SFXGameInterpTrackInst;
	class BioConvNodeTrackDebugInst;
	class BioEvtSysTrackDOF;
	class BioEvtSysTrackDOFInst;
	class BioEvtSysTrackFuncShot;
	class BioEvtSysTrackFuncShotInst;
	class SFXGameActorInterpTrack;
	class BioEvtSysTrackGestureAudHelper;
	class BioEvtSysTrackGesture;
	class SFXGameActorInterpTrackInst;
	class BioEvtSysTrackGestureInst;
	class BioEvtSysTrackInterrupt;
	class BioEvtSysTrackInterruptInst;
	class BioEvtSysTrackLighting;
	class BioEvtSysTrackLightingInst;
	class BioEvtSysTrackLookAt;
	class BioEvtSysTrackLookAtInst;
	class BioEvtSysTrackPropInst;
	class BioEvtSysTrackProp;
	class BioEvtSysTrackSetFacing;
	class BioEvtSysTrackSetFacingInst;
	class BioEvtSysTrackSubtitles;
	class BioEvtSysTrackSubtitlesInst;
	class BioEvtSysTrackSwitchCamera;
	class BioEvtSysTrackSwitchCameraInst;
	class BioEvtSysTrackVOElements;
	class BioEvtSysTrackVOElementsInst;
	class BioInterpTrackInstMove;
	class BioInterpTrackInstRotationMode;
	class BioInterpTrackMove;
	class BioInterpTrackRotationMode;
	class BioInterpTrackToggleConvInterrupt;
	class BioInterpTrackToggleConvInterruptInst;
	class BioScalarParameterInstTrack;
	class BioScalarParameterTrack;
	class BioVectorParameterInstTrack;
	class BioVectorParameterTrack;
	class BioVisualEffectTrack;
	class BioVisualEffectTrackInst;
	class SFXConvAuditionHelper;
	class SFXGameInterpTrackCustom;
	class SFXGameInterpTrackInstCustom;
	class SFXGameInterpTrackInstWwiseMicLock;
	class SFXGameInterpTrackWwiseMicLock;
	class SFXInterpTrack_MoveTo;
	class SFXInterpTrackAttachCrustEffect;
	class SFXInterpTrackAttachToActor;
	class SFXInterpTrackAttachVFXToObject;
	class SFXInterpTrackBlackScreen;
	class SFXInterpTrackDestroy;
	class SFXInterpTrackForceLightEnvUpdate;
	class SFXInterpTrackInst_MoveTo;
	class SFXInterpTrackLightEnvQuality;
	class SFXInterpTrackMovieBase;
	class SFXInterpTrackMovieBink;
	class SFXInterpTrackMovieTexture;
	class SFXInterpTrackPlayFaceOnlyVO;
	class SFXInterpTrackPlayFaceOnlyVOInst;
	class SFXInterpTrackSetEnvEffectIntensity;
	class SFXInterpTrackSetPlayerNearClipPlane;
	class SFXInterpTrackSetWeaponInstant;
	class SFXInterpTrackToggleBase;
	class SFXInterpTrackToggleAffectedByHitEffects;
	class SFXInterpTrackToggleHidden;
	class SFXInterpTrackToggleLightEnvironment;
	class BioCodexMap;
	class BioStateEventMap;
	class BioConsequenceMap;
	class BioDiscoveredCodexMap;
	class BioGlobalVariableTable;
	class BioOutcomeMap;
	class BioQuestMap;
	class BioQuestProgressionMap;
	class BioBaseAppearance;
	class Bio_Appr_Character_Body;
	class Bio_Appr_Character;
	class Bio_Appr_Character_Hair;
	class Bio_Appr_Character_Head;
	class Bio_Appr_Character_HeadGear;
	class BioBaseAppearancePlaceable;
	class Bio_Appr_Container;
	class Bio_Appr_Door;
	class Bio_Appr_Inert;
	class Bio_Appr_Useable;
	class BioAppearanceItem;
	class BioAppearanceItemEquippable;
	class BioAppearanceItemSophisticated;
	class BioAppearanceItemWeapon;
	class BioAppearanceVehicle;
	class BioBaseInterface;
	class BioInterface_Appearance;
	class BioInterface_Appearance_ArtPlaceable;
	class BioInterface_Appearance_Pawn;
	class BioInterfaceAppearanceVehicle;
	class BioActorType;
	class BioInteractiveActorType;
	class BioArtPlaceableType;
	class BioArtPlaceableInertType;
	class BioArtPlaceableRoles;
	class BioPawnType;
	class BioPawnChallengeScaledType;
	class BioStageType;
	class BioVehicleBaseType;
	class BioActorBehavior;
	class BioArtPlaceableBehavior;
	class BioEpicPawnBehavior;
	class BioPawnBehavior;
	class BioVehicleBehaviorBase;
	class BioVehicleBehaviorWheeled;
	class SFXCameraMode;
	class BioCameraUtility;
	class BioCameraBehavior;
	class BioCameraBehaviorConversation;
	class BioCameraBehaviorGalaxy;
	class BioCameraBehaviorLocked;
	class BioCameraBehaviorSpectator;
	class BioCameraDebugger;
	class BioCameraManager;
	class BioCameraZoom;
	class SFXCameraInput;
	class SFXCameraModifier_ScreenShake;
	class SFXCameraNativeBase;
	class BioActivityTiming;
	class BioWorldInteractionType;
	class BioArtPlaceable;
	class BioContainer;
	class BioDoor;
	class BioProjectile;
	class BioMapNote;
	class BioPathPoint;
	class BioWaypointLinesComponent;
	class BioWaypointSet;
	class BioWp_ActionStation;
	class BioWP_AirPoint;
	class BioWp_DoorMarker;
	class BioAttributes;
	class BioAttributeMapper;
	class BioAttributesDamage;
	class BioAttributesDamageComponent;
	class BioAttributesEpicPawn;
	class BioAttributesItem;
	class BioAttributesItemSophisticated;
	class BioAttributesItemEquippable;
	class BioAttributesItemBioAmp;
	class BioAttributesItemXModdable;
	class BioAttributesItemOmniTool;
	class BioAttributesItemXMod;
	class BioAttributesPawn;
	class BioAttributesPawnParty;
	class BioAttributesPawnPlayer;
	class BioAttributesPawnVehicle;
	class BioPower;
	class BioPowerManager;
	class BioPowerScript;
	class BioMaterialExpressionAnisoSpec;
	class BioMaterialExpressionBlinnSpec;
	class BioMaterialExpressionDirt;
	class BioMaterialExpressionFresnel;
	class BioMaterialExpressionHalfAngle;
	class BioMaterialExpressionKeyedFlipbook;
	class BioMaterialExpressionPhongSpec;
	class BioMaterialExpressionSineSubtend;
	class BioMaterialExpressionSpecPower;
	class BioMaterialOverride;
	class BioGameEffect;
	class BioGameEffectAddForce;
	class BioGameEffectAddItemProperty;
	class BioGameEffectAttribute;
	class BioGameEffectAttributeBool;
	class BioGameEffectAttributeByte;
	class BioGameEffectAttributeString;
	class BioGameEffectAttributeEnum;
	class BioGameEffectAttributeNumeric;
	class BioGameEffectAttributeFloat;
	class BioGameEffectAttributeInt;
	class BioGameEffectAttributeName;
	class BioGameEffectDisableAI;
	class BioGameEffectDmgVulnerability;
	class BioGameEffectGiveGP;
	class BioGameEffectHackAI;
	class BioGameEffectHeadExplode;
	class BioGameEffectHeal;
	class BioGameEffectImporter;
	class BioGameEffectModifyGravity;
	class BioGameEffectPoolAllocator;
	class BioGameEffectPowerAttributeBool;
	class BioGameEffectPowerAttributeFloat;
	class BioGameEffectPowerAttributeSet;
	class BioGameEffectPowerBuildUp;
	class BioGameEffectPowerGive;
	class BioGameEffectPowerParameter;
	class BioGameEffectPowerText;
	class BioGameEffectRagdoll;
	class BioGameEffectRegenerateShield;
	class BioGameEffectSetMaterialParameter;
	class BioGameEffectSetMaterialParameterColor;
	class BioGameEffectSetMaterialParameterScalar;
	class BioGameEffectSetMaterialParameterTexture;
	class BioGameEffectSetProperty;
	class BioGameEffectSingularity;
	class BioGameEffectTakeDamage;
	class BioState;
	class BioFSM;
	class BioTransition;
	class BioFSMComponent;
	class BioStage;
	class BioConversation;
	class BioTlkFile;
	class BioGUIBox;
	class BioDebugMenu;
	class BioMessageBox;
	class BioMoviePlayer;
	class BioHUD;
	class BioSubtitles;
	class BioUIWorld;
	class SFXConsole;
	class BioActorFactory;
	class BioTrigger;
	class BioEventNotifier;
	class BioSFScreenTip;
	class SFXModule_Locomotion;
	class SFXProjectile_Trajectory;
	class SFXWeapon_NativeBase;
	class BioTalent;
	class BioTalentContainer;
	class BioTalentImporter;
	class BioAiController;
	class BioCheatManager;
	class BioPlayerInput;
	class BioPlayerSelection;
	class CoverGoalConstraint;
	class CovGoal_AvoidEnemies;
	class CovGoal_Enemies;
	class CovGoal_GoalProximity;
	class CovGoal_MovementDistance;
	class CovGoal_TeammateProximity;
	class Goal_AtCover;
	class CovGoal_WeaponRange;
	class Goal_AtGoHereCover;
	class Goal_AwayFromPosition;
	class SFXAI_NativeBase;
	class SFXPath_AvoidClaimedCover;
	class SFXPath_AvoidFireFromCover;
	class SFXPath_AvoidPlayer;
	class SFXPath_WithinPlaypen;
	class BioSquadAPI;
	class BioBaseSquad;
	class BioFaction;
	class BioFaction_Hacked;
	class BioFaction_Player;
	class BioFaction_Vehicle;
	class BioPlayerSquad;
	class BioSquadAI;
	class BioSquadHoldMarker;
	class BioSquadLinesComponent;
	class BioPawn;
	class BioScout;
	class SFXCompositeSkeletalMesh;
	class BioCapability;
	class BioCombatLog;
	class BioAFComponent;
	class BioActive;
	class BioActivePower;
	class BioActiveUseArtPlaceable;
	class BioReactive;
	class BioReactiveUseArtPlaceable;
	class BioSuperMode;
	class BioGameProperty;
	class BioGamePropertyConditional;
	class BioGamePropertyConditionalEquipmentChange;
	class BioGamePropertyConditionalEquipmentChangeVehicle;
	class BioGamePropertyConditionalHasNotFired;
	class BioGamePropertyConditionalImporter;
	class BioGamePropertyConditionalIsActorType;
	class BioGamePropertyConditionalIsAlive;
	class BioGamePropertyConditionalIsArmor;
	class BioGamePropertyConditionalIsCurrentArmor;
	class BioGamePropertyConditionalIsCurrentWeapon;
	class BioGamePropertyConditionalIsItem;
	class BioGamePropertyConditionalIsItemEquipped;
	class BioGamePropertyConditionalIsPawn;
	class BioGamePropertyConditionalWeapon;
	class BioGamePropertyConditionalIsWeapon;
	class BioGamePropertyConditionalOnWeaponChange;
	class BioGamePropertyConditionalWeaponPowerUsed;
	class BioGamePropertyConditionalXModInstalled;
	class BioGamePropertyConditionalXModInstalledInCurrentWeapon;
	class BioGamePropertyConditionalXModInstalledInEquipment;
	class BioGamePropertyContainer;
	class BioGamePropertyEffectLevelIterator;
	class BioGamePropertyEventSet;
	class BioGamePropertyEventDispatcher;
	class BioGamePropertyHolderTraits;
	class BioGamePropertyImporter;
	class BioGamePropertyTimer;
	class BioGamePropertyManager;
	class SFXGamePropertiesModule;
	class BioInGamePropertyEditor;
	class BioPropertyEditorBaseNode;
	class BioPropertyEditorPropertyNode;
	class BioPropertyEditorArrayNode;
	class BioPropertyEditorBoneNode;
	class BioPropertyEditorEditableNode;
	class BioPropertyEditorEditNode;
	class BioPropertyEditorLevelNode;
	class BioPropertyEditorLoadNode;
	class BioPropertyEditorReadOnlyNode;
	class BioPropertyEditorSaveNode;
	class BioPropertyEditorVolatileNode;
	class BioGestChainNode;
	class BioGestChainTree;
	class BioGestureAnimSetMgr;
	class BioGestureRulesData;
	class BioGestureRuntimeData;
	class SFXGestures;
	class BioInterpolator;
	class BioMorphFace;
	class BioMorphFaceFESliderBase;
	class BioMorphFaceFESliderColour;
	class BioMorphFaceFESliderHair;
	class BioMorphFaceFESliderMorph;
	class BioMorphFaceFESliderScalar;
	class BioMorphFaceFESliderSetMorph;
	class BioMorphFaceFESliderTexture;
	class BioMorphUtility;
	class SFXMorphFaceFrontEndDataSource;
	class BioMorphFaceFrontEnd;
	class BioCameraShake;
	class BioCameraShakeInterface;
	class BioPawnCameraShakeInterface;
	class BioDefine;
	class SFXKActor;
	class BioPhysicsActor;
	class BioSVehicleSimTank;
	class SFXKActorSpawnable;
	class SFXKAsset;
	class SFXKAssetSpawnable;
	class BioLookAtDefinition;
	class BioLookAt;
	class BioSeqAct_SetLookAtTargetWithBoneDefs;
	class BioSeqAct_ToggleGlobalLookAt;
	class BioSFHandler_AdditionalContent;
	class BioSFHandler_AreaMap;
	class BioSFHandler_BlackScreen;
	class BioSFHandler_BrowserWheel;
	class BioSFHandler_ChoiceGUI;
	class BioSFHandler_Conversation;
	class BioSFHandler_Credits;
	class BioSFHandler_DataCodex;
	class BioSFHandler_DesignerUI;
	class BioSFHandler_GalaxyMap;
	class BioSFHandler_GameOver;
	class BioSFHandler_Journal;
	class BioSFHandler_Keyboard;
	class BioSFHandler_LoadScreen;
	class BioSFHandler_MessageBox;
	class BioSFHandler_MainMenu;
	class BioSFHandler_NewCharacter;
	class BioSFHandler_Options;
	class BioSFHandler_PCDesignerUI;
	class BioSFHandler_PCGalaxyMap;
	class BioSFHandler_PCMainMenu;
	class BioSFHandler_PCMessageBox;
	class BioSFHandler_PCNewCharacter;
	class BioSFHandler_PCOptions;
	class BioSFHandler_PCPauseMenu;
	class BioSFHandler_Splash;
	class BioSFHandler_PCSplash;
	class BioSFHandler_ReplayCharacterSelect;
	class BioSFHandler_Tutorial;
	class BioSFHandler_XBoxMessageBox;
	class BioSkillGame_Base_Handler;
	class BioSkillGame_Bypass_Handler;
	class BioSkillGame_Decryption_Handler;
	class BioSkillGame_Handler;
	class BioSFHandler_PartySelection;
	class MassEffectGuiManager;
	class SFXGameChoiceGUIData;
	class SFXGameChoiceGUIData_PRCShop;
	class SFXSF_ReticleBase;
	class SFXSF_ReticleCombatObject;
	class SFXSF_ReticleCombatTarget;
	class SFXSFHandler_AreaMap;
	class SFXSFHandler_EANetworking;
	class SFXSFHandler_HUD;
	class SFXSFHandler_Save;
	class SFXSFHandler_Load;
	class SFXSFHandler_PowerWheel;
	class SFXSFHandler_PCPowerWheel;
	class SFXSFHandler_Personalization;
	class SFXSFHandler_PRCShop;
	class SFXSFHandler_Reticle;
	class SFXSFHandler_SavingDisplay;
	class BioLevelUpSystem;
	class BioActorBehaviorSaveObject;
	class BioArtPlaceableSaveObject;
	class BioEpicPawnBehaviorSaveObject;
	class BioInterfaceAppearanceSaveObject;
	class BioLevelSaveObject;
	class BioPawnBehaviorSaveObject;
	class BioSaveGame;
	class BioVehicleSaveObject;
	class BioWorldInfoSaveObject;
	class BioWorldSaveObject;
	class SFXLegacyData;
	class BioSkillGame;
	class BioCustomAction;
	class BioCustomAction_KroganCharge;
	class SFXPower;
	class SFXPowerManager;
	class SFXAnimNotify_RaceWwiseEvent;
	class SFXSeqAct_CaptureSceneTexture;
	class SFXOnlineEvent;
	class SFXOnlineComponent;
	class SFXOnlineComponentUI;
	class SFXOnlineEvent_Integer;
	class SFXOnlineEvent_String;
	class SFXOnlineEvent_Notification;
	class SFXOnlineEvent_PlatformKeyboardUI;
	class SFXOnlineEventList;
	class ISFXOnlineComponent;
	class ISFXOnlineComponentAchievement;
	class ISFXOnlineComponentAPI;
	class ISFXOnlineComponentLogin;
	class ISFXOnlineComponentNotification;
	class ISFXOnlineComponentPlatform;
	class ISFXOnlineComponentUserInterface;
	class SFXOnlineDefine;
	class SFXOnlineComponentCoordinator;
	class SFXOnlineSubsystem;
	class SFXOnlineComponentPlatformPC;
	class SFXOnlineComponentAchievementXenon;
	class SFXOnlineComponentPlatformXenon;
	class SFXOnlineComponentPlatformPS3;
	class SFXOnlineComponentBlaze;
	class SFXOnlineComponentBlazeHub;
	class SFXOnlineComponentBlazeLogin;
	class SFXOnlineComponentBlazeNotification;
	class LocalMessage;
	class SFXModule_DamageBase;
	class SeqEvent_TakeDamage;
	class SeqAct_Destroy;
	class SeqAct_HealDamage;
	class SeqAct_Teleport;
	class SeqAct_ChangeCollision;
	class SeqAct_ToggleHidden;
	class SeqAct_AttachToActor;
	class SeqAct_MakeNoise;
	class AccessControl;
	class Admin;
	class OnlineNewsInterface;
	class OnlineStatsInterface;
	class OnlineVoiceInterface;
	class OnlineContentInterface;
	class OnlineGameInterface;
	class OnlineSystemInterface;
	class OnlinePlayerInterfaceEx;
	class OnlinePlayerInterface;
	class OnlineAccountInterface;
	class EmitterSpawnable;
	class KAssetSpawnable;
	class SkeletalMeshActorSpawnable;
	class ActorFactorySkeletalMeshMAT;
	class SeqEvent_Death;
	class SeqAct_ToggleGodMode;
	class SeqAct_ToggleAffectedByHitEffects;
	class CoverReplicator;
	class DebugCameraController;
	class GameMessage;
	class ScoreBoard;
	class DmgType_Suicided;
	class SeqAct_ToggleInput;
	class SeqAct_ForceFeedback;
	class SeqAct_ToggleCinematicMode;
	class SeqAct_ConsoleCommand;
	class AmbientSoundSimpleToggleable;
	class AnimNotify_PlayFaceFXAnim;
	class AnimNotify_ViewShake;
	class BioBlockingVolume;
	class BioCoverInterface;
	class BioLightEnvironmentComponent;
	class BioSeqAct_EffectsMaterial;
	class BioSeqAct_SetProximityRange;
	class BioSeqEvt_HearNoise;
	class BioSeqEvt_ProximityAlarm;
	class BroadcastHandler;
	class ColorScaleVolume;
	class UIAction_ChangeVisibility;
	class UIAction_ConsoleCommand;
	class UIAction_ShowFriendsUI;
	class UIAction_ShowPlayersUI;
	class UIAction_ShowAchievementsUI;
	class UIAction_ShowFriendInviteUI;
	class UIAction_ShowMessagesUI;
	class UIAction_ShowFeedbackUI;
	class UIAction_ShowGamerCardUI;
	class UIAction_ShowContentMarketplaceUI;
	class UIAction_ShowMembershipMarketplaceUI;
	class UIAction_SetControllerId;
	class UIAction_SetDatastoreBinding;
	class UIEvent_Initialized;
	class UIAction_SetValue;
	class UIAction_SetLabelText;
	class UIAction_GetTextValue;
	class SeqAct_ModifyCover;
	class DebugCameraHUD;
	class DebugCameraInput;
	class DecalLifetime;
	class DecalLifetimeAge;
	class VolumeTimer;
	class SeqAct_SetDamageInstigator;
	class DialogueManager;
	class DmgType_Crushed;
	class DmgType_Fell;
	class DmgType_Telefragged;
	class DynamicPhysicsVolume;
	class SeqAct_SetStaticMesh;
	class DynamicSMActor_Spawnable;
	class DynamicTriggerVolume;
	class SeqAct_SetParticleSysParam;
	class FailedConnect;
	class GameRules;
	class SeqEvent_LevelReset;
	class SeqEvent_PlayerSpawned;
	class HeightFog;
	class SeqAct_AssignController;
	class SeqAct_GiveInventory;
	class SeqEvent_PickupStatusChange;
	class RB_BSJointActor;
	class RB_ConstraintActorSpawnable;
	class RB_HingeActor;
	class RB_PrismaticActor;
	class RB_PulleyJointActor;
	class ScriptConsoleEntry;
	class SeqAct_AIAbortMoveToActor;
	class SeqAct_ControlMovieTexture;
	class SeqAct_SetName;
	class SeqAct_SetSkeletalMesh;
	class SeqAct_SetVector;
	class SeqAct_UpdateDynamicCover;
	class SeqEvent_LOS;
	class UISettingsClient;
	class SessionSettingsProvider_GameInfo;
	class SFXClimbUpMarker;
	class SFXClimbUpReachSpec;
	class SkeletalMeshActorMATSpawnable;
	class TargetPoint;
	class Trigger_Dynamic;
	class Trigger_LOS;
	class TriggerStreamingLevel;
	class UIAction_TabControl;
	class UIAction_ActivatePage;
	class UIAction_ApplyScrolling;
	class UIAction_EnablePage;
	class UIAction_GetPageReference;
	class UIAction_FindPageByCaption;
	class UIAction_FindPageByIndex;
	class UIAction_GetActivePage;
	class UIAction_GetPageCount;
	class UIAction_GetProgressBarValue;
	class UIAction_InsertPage;
	class UIAction_PlaySound;
	class UIAction_RemovePage;
	class UIAction_ReplacePage;
	class UIAction_SetBoolValue;
	class UIAction_SetListIndex;
	class UIAction_SetProgressBarValue;
	class UICond_SwitchWidget;
	class UIEvent_SceneActivated;
	class UIEvent_SceneDeactivated;
	class UIEvent_TabPageActivated;
	class UIEvent_TabPageEnabled;
	class UIEvent_TabPageInserted;
	class UIEvent_TabPageRemoved;
	class UIGameInfoSummary;
	class UIScriptConsoleScene;
	class WaterVolume;
	class WindDirectionalSource;
	class GameActorFactoryBreakable;
	class SeqAct_DisplayChapterTitleBase;
	class ActorFactoryWwiseDistanceRTPC;
	class WwiseDistanceRTPC;
	class ActorFactoryWwiseMicPosOrient;
	class WwiseOcclusionVolume;
	class BioPlotEnums;
	class BioDeathVFXCore;
	class BioDeathVFXControl;
	class BioDeathVFX;
	class BioInert;
	class BioUseable;
	class SFXAI_Core;
	class SFXProjectile;
	class SFXProjectile_Explosive;
	class SFXProjectile_Power;
	class BioSeqEvt_AffectedByPower;
	class BioActiveSelectWeapon;
	class BioActiveShootBase;
	class BioActiveShoot;
	class BioActiveShootVehicle;
	class BioActiveShootVehicleCannon;
	class BioActiveShootVehicleMachineGun;
	class BioDamageType;
	class BioActorFactoryLedgeMesh;
	class BioAI_Ambient;
	class BioAI_Assault;
	class BioAI_AssaultDrone;
	class BioAI_Charge;
	class BioAI_Commander;
	class BioAI_Core;
	class BioAI_Destroyer;
	class BioAI_Drone;
	class BioAI_Gunship;
	class BioAI_Henchman;
	class BioAI_HumanoidMinion;
	class BioAI_Inactive;
	class BioAI_Juggernaut;
	class BioAI_Krogan;
	class BioAI_Melee;
	class BioAI_Mercenary;
	class BioAI_OutsidePlaypen;
	class BioAI_Rachnii;
	class BioAI_RepairDrone;
	class BioAI_ReturnToSpawn;
	class BioAI_Sneaky;
	class BioAI_Sniper;
	class SFXSeqEvt_OnStoppedSleeping;
	class SFXWeapon;
	class SFXHeavyWeapon;
	class SFXGameEffect;
	class SFXModule_GameEffectManager;
	class SFXGameEffect_AIAccuracyPenalty;
	class SFXSeqEvt_EnteringStasis;
	class SFXSeqEvt_LeavingStasis;
	class BioPlayerControllerSaveObject;
	class BioAIDesignController;
	class BioAnimNodeBlendAdditiveAim;
	class BioAnimNodeBlendAdditivePower;
	class BioAnimNodeBlendAdditiveWeaponEquip;
	class BioAnimNodeBlendByAnimationStateTracking;
	class BioAnimNodeBlendByBiotic;
	class BioAnimNodeBlendByMount;
	class BioAnimNodeBlendByTargetingPercentage;
	class BioAnimNodeBlendCombatAction;
	class BioAnimNodeBlendScalarHoppingBehavior;
	class BioAnimNodeBlendStateHoppingBehavior;
	class BioAnimNodeBlendWeaponEquip;
	class BioAnimNotify_CustomAction;
	class BioAnimNotifySound;
	class BioAppearanceItemSimple;
	class BioAppearanceItemBioAmp;
	class BioVisualImpactSet;
	class BioVISSimple;
	class BioVISWeapon;
	class BioAppearanceItemOmniTool;
	class BioWeaponVFXAppearance;
	class BioAppearanceItemXMod;
	class BioAreaTransition;
	class SFXPawn;
	class SFXPawn_Player;
	class BioSeqEvt_ArtPlaceableUsed;
	class BioSeqEvt_ArtPlaceablePlotFail;
	class BioSeqEvt_ArtPlaceableTransition;
	class BioArtPlaceableBehaviorSaveObject;
	class BioSeqEvt_ArtPlaceableSkillGameFailed;
	class BioSeqEvt_ArtPlaceableSkillGameSuccess;
	class BioArtPlaceableContainerType;
	class BioArtPlaceableCoverInterface;
	class BioDamageComponent;
	class BioArtPlaceableDamageComponent;
	class BioArtPlaceableDoorType;
	class BioArtPlaceableUseableType;
	class BioAttributesItemArmor;
	class BioAttributesItemVehicleBase;
	class BioAttributesItemWeapon;
	class BioAttributesItemWeaponMelee;
	class BioAttributesItemWeaponRanged;
	class BioAttributesWeapon;
	class BioAudioRoomTrigger;
	class BioAudioVolume;
	class BioAudioVolumeTimer;
	class BioBaseActivity;
	class BioBaseSquadSaveObject;
	class BioFaction_BaseSquad;
	class BioSeqEvt_TakeDamage;
	class BioCameraBehaviorFlourish;
	class BioCameraBehaviorFree;
	class SFXInventoryManager;
	class SFXPlayerCamera;
	class BioCharacterImporter;
	class SFXDamageType_CheatKill;
	class SFXDamageType_Default;
	class SFXVocalizationManager;
	class SFXModule_Damage;
	class SFXModule_DamageParty;
	class SFXModule_DamagePlayer;
	class SFXPlotTreasure;
	class SFXGameConfig;
	class SFXPRI;
	class SFXDifficulty;
	class SFXShield_Base;
	class SFXArmor_Base;
	class BioCustomAction_CoverClimbMantleBase;
	class SFXPlayerController;
	class SFXBonusList;
	class BioSeqAct_PlotTreasureTester;
	class SFXPawn_Henchman;
	class SFXAI_Henchman;
	class SFXCharacterClass;
	class BioHintSystem;
	class BioComplexFloatAttribute;
	class BioComplexIntAttribute;
	class BioConditionals;
	class BioConsequenceFunctions;
	class BioCoverCollisonCube;
	class BioCoverVolume;
	class BioEventDispatcher;
	class BioCustomAction_CombatActivate;
	class BioCustomAction_CoverClimb;
	class BioCustomAction_CoverMantle;
	class BioCustomAction_DeathCrawl;
	class BioCustomAction_KroganSmash;
	class BioCustomAction_PraetorianTeleport;
	class BioCustomAction_PraetorianTeleportEnd;
	class BioCustomAction_PraetorianTeleportStart;
	class BioCustomAction_WaypointAnimation;
	class BioDamageComponentSaveObject;
	class SFXCustomActionTypes;
	class BioDamageTypeCanister;
	class BioDamageTypePhysics;
	class BioDeathVFXControlBasic;
	class BioDeathVFXGameState;
	class BioDeathVFXSpecArrayWrapper;
	class BioForceFeedbackPlayer;
	class BioGameEffectAdjustStability;
	class BioGameEffectItemAddXModSlots;
	class BioGameEffectItemPopXModSlots;
	class BioGameEffectItemRemoveXModSlot;
	class BioGameEffectSuppression;
	class BioGameModeBase;
	class BioGameModeBaseScaleForm;
	class BioGameModeCinematic;
	class BioGameModeConversation;
	class BioGameModeDefault;
	class BioGameModeEmpty;
	class BioGameModeGalaxyBase;
	class BioGameModeGalaxy;
	class BioGameModeIngamePropertyEditor;
	class BioGameModeManager;
	class BioGameModeMiniGame;
	class BioGameModeMovie;
	class BioGameModeOrbital;
	class BioGameModePopUp;
	class BioGameModeScaleForm;
	class BioGameModeSpectator;
	class BioGameModeSquadCommand_Commands;
	class BioGameModeTerrain;
	class BioGameModeVehicle;
	class BioGameReplicationInfo;
	class BioGamerProfile;
	class SFXModule_AimAssist;
	class SFXWeapon_SniperRifle_Base;
	class SFXWeapon_Shotgun_Base;
	class BioHoloTerrain;
	class BioInterface_Appearance_Car;
	class BioMaterialOverrideSaveObject;
	class BioItemSaveObject;
	class BioItemWeaponRanged;
	class BioLedgeMeshActor;
	class SFXPowerLevelUpHelper;
	class BioLookAtTarget;
	class BioMorphFaceSaveObject;
	class BioMountFallVolume;
	class BioOp;
	class BioPartyInfo;
	class BioSeqEvt_WaypointSet_WaypointReached;
	class BioPathPointFactory;
	class SFXPower_PassivePower;
	class BioSeqEvt_PawnPhysicsChange;
	class BioSeqEvt_Pawn_WaypointReached;
	class SFXPhysicalMaterialFootSteps;
	class SFXPhysicalMaterialProperty;
	class SFXPhysicalMaterialBase;
	class SFXGameEffect_DeathEffect;
	class SFXPawn_PlayerSoldier;
	class SFXPawn_PlayerEngineer;
	class SFXPawn_PlayerAdept;
	class SFXPawn_PlayerInfiltrator;
	class SFXPawn_PlayerSentinel;
	class SFXPawn_PlayerVanguard;
	class SFXArmor_Heavy;
	class SFXGameEffect_Regeneration;
	class SFXAI_None;
	class BioPawnSaveObject;
	class BioSeqEvt_PowerCooldownFinished;
	class BioSeqEvt_PowerEffectDurationComplete;
	class SFXSeqEvt_CastPower;
	class SFXSeqEvt_OrderedPower;
	class BioSeqEvt_NotifyLimbDetached;
	class BioSeqAct_OrbitalGame;
	class SFXCustomAction_DamageReaction;
	class BioPawnDamageComponent;
	class BioPawnSquadInterface;
	class SFXSeqEvt_ExceededPhysicsThreshold;
	class SFXPhysicalMaterialPhysics;
	class SFXGameModeGalaxy;
	class SFXGameModeOrbital;
	class SFXSeqEvt_Tutorial;
	class SFXSeqEvt_TutorialReload;
	class SFXSeqEvt_TutorialMelee;
	class SFXSeqEvt_TutorialZoom;
	class SFXSeqEvt_TutorialQuickCast;
	class SFXSeqEvt_TutorialWeaponSwitch;
	class SFXSeqEvt_TutorialStorm;
	class SFXSeqEvt_TutorialOrderHenchman;
	class SFXSeqEvt_TutorialWheelHidden;
	class SFXSeqEvt_TutorialAreaMapHidden;
	class SFXDifficulty_Level1;
	class SFXDifficulty_Level3;
	class SFXDifficulty_Level4;
	class SFXDifficulty_Level5;
	class SFXDifficulty_Level6;
	class SFXDifficulty_Level2;
	class BioPlayerReplicationInfo;
	class BioSquadSaveObject;
	class BioSeqEvt_OnCombatBegin;
	class BioSeqEvt_OnCombatEnd;
	class BioPlayerVehicleSaveObject;
	class BioPlaypenVolumeAdditive;
	class BioPlaypenVolumeSubtractive;
	class SFXShield_Energy;
	class SFXShield_Biotic;
	class SFXShield_Armour;
	class BioPowerScriptDesign;
	class SFXGameEffect_BioticWeakness;
	class SFXGameEffect_Singularity;
	class SFXGameEffect_Crush;
	class SFXGameEffect_Pull;
	class SFXGameEffect_AntiGravity;
	class SFXGameEffect_Ragdoll;
	class SFXGameEffect_WeldPhysics;
	class SFXGameEffect_Stasis;
	class SFXGameEffect_PhysicsDamageMultiplier;
	class SFXDamageType_PowerPhysics;
	class SFXGameEffect_CryoFreeze;
	class SFXGameEffect_DelayedCryoFreeze;
	class SFXEmitter;
	class SFXDamageType_Explosion;
	class BioRandomActivity;
	class BioSaveTriggerVolume;
	class BioSeqAct_ActivateCharacterCreation;
	class BioSeqAct_AddPlaypenVolume;
	class BioSeqAct_AddSquadToPerception;
	class BioSeqAct_AddToParty;
	class SFXTreasureUseModule;
	class BioSeqAct_AdjustCostForDiscount;
	class BioSeqAct_AdjustStability;
	class BioSeqAct_AOECauseDamage;
	class BioSeqAct_AreaTransition;
	class BioSeqAct_AttachCrustEffect;
	class BioSeqAct_AttachVFX;
	class BioSeqAct_AttachVisualEffect;
	class BioSeqAct_AutoSave;
	class BioSeqAct_AwardAchievement;
	class BioSeqAct_BioToggleCinematicMode;
	class BioSeqAct_BreakFromCover;
	class BioSeqAct_CancelTutorial;
	class BioSeqAct_CauseDamage;
	class BioSeqAct_ChangeAI;
	class BioSeqAct_ClearAllActions;
	class BioSeqAct_ClearBrowserWheelStateOverrides;
	class BioSeqAct_ClearNewCharacterEffects;
	class BioSeqAct_ClearSavedMap;
	class BioSeqAct_ClearSomeActions_Queue;
	class BioSeqAct_ClearSomeActions_State;
	class BioSeqAct_Cover_AddCoverFrom;
	class BioSeqAct_Cover_GetCoveringRank;
	class BioSeqAct_Cover_RemoveCoverFrom;
	class BioSeqAct_Cover_SetCoveringRank;
	class BioSeqAct_Crouch;
	class BioSeqAct_CustomizeStageCameras;
	class BioSeqAct_DebugMessage;
	class BioSeqAct_DisableSoundSets;
	class BioSeqAct_DisableSquad;
	class BioSeqAct_DoActionInRadius;
	class BioSeqAct_DoActionInVolume;
	class BioSeqAct_DUIClear;
	class BioSeqAct_DUIIsActive;
	class BioSeqAct_DUISetBarFillDirection;
	class BioSeqAct_DUISetBarFillPercent;
	class BioSeqAct_DUISetBarMarkers;
	class BioSeqAct_DUISetCounterValue;
	class BioSeqAct_DUISetElementColor;
	class BioSeqAct_DUISetElementPulsing;
	class BioSeqAct_DUISetElementVisible;
	class BioSeqAct_DUISetQuasarLayout;
	class BioSeqAct_DUISetTextStringRef;
	class BioSeqAct_EnableSquad;
	class BioSeqAct_EndGame;
	class BioSeqAct_EnsurePawnIsUpright;
	class BioSeqAct_EnterVehicle;
	class BioSeqAct_ExitVehicle;
	class BioSeqAct_FactionRelationShip;
	class BioSeqAct_FindCover;
	class BioSeqAct_FollowSquadLeader;
	class BioSeqAct_ForceResourceLoad;
	class BioSeqAct_GalaxyMap;
	class BioSeqAct_GetAchievementStatus;
	class BioSeqAct_GetClass;
	class BioSeqAct_GetConnectedObjects;
	class BioSeqAct_GetEquippedWeapon;
	class SFXWeapon_AssaultRifle_Base;
	class SFXWeapon_HeavyPistol_Base;
	class SFXWeapon_AutoPistol_Base;
	class BioVehicleDamageComponent;
	class BioSeqAct_GetShieldPercentage;
	class BioSeqAct_GetSquad;
	class BioSeqAct_GetSquadInfo;
	class BioSeqAct_GetTalentRank;
	class BioSeqAct_GetTutorialViewed;
	class BioSeqAct_GrantBonusTalent;
	class BioSeqAct_GrantGenericXP;
	class BioSeqAct_GrantScaledXP;
	class BioSeqAct_HideAllWeapons;
	class BioSeqAct_HideSniperHudOverlay;
	class BioSeqAct_HUDDisplayState;
	class BioSeqAct_IncreaseTalentMaxRank;
	class BioSeqAct_InterruptAmbientConversation;
	class BioSeqAct_IsActiveConversation;
	class BioSeqAct_IsVehicle;
	class BioSeqAct_KillPawn;
	class BioSeqAct_LockTarget;
	class BioSeqAct_MiniGame;
	class BioSeqAct_ModifyPropertyHeightfog;
	class BioSeqAct_NearClipPlane;
	class BioSeqAct_PlayFaceFXAnim;
	class BioSeqAct_PlaySoundSet;
	class BioSeqAct_PopupLootGui;
	class BioSeqAct_PositionHopper;
	class BioSeqAct_Ragdoll;
	class BioSeqAct_RemoveFromParty;
	class BioSeqAct_RemovePlaypenVolume;
	class BioSeqAct_ResetAnimationState;
	class BioSeqAct_RestoreAI;
	class BioSeqAct_ResumeWalking;
	class SFXAI_Ambient;
	class BioSeqAct_ResurrectHenchman;
	class BioSeqAct_ReverbPreset;
	class BioSeqAct_ReverbVolume;
	class BioSeqAct_SarenUsePower;
	class BioSeqAct_SaveCharacter;
	class BioSeqAct_SelectWeapon;
	class BioSeqAct_SetActionState;
	class BioSeqAct_SetActive;
	class BioSeqAct_SetBase;
	class BioSeqAct_SetBoolGroup;
	class BioSeqAct_SetBrowserWheelAvailable;
	class BioSeqAct_SetBrowserWheelStateOverrides;
	class BioTimerList;
	class BioSeqAct_SetBusyState;
	class BioSeqAct_SetCanWalkOffLedges;
	class BioSeqAct_SetClassification;
	class BioSeqAct_SetExploreCameraRotation;
	class SFXCameraMode_Explore;
	class BioSeqAct_SetFireAtLeanOutMode;
	class BioSeqAct_SetInputTrap;
	class BioSeqAct_SetIsInCombat;
	class BioSeqAct_SetLookAtTarget;
	class BioSeqAct_SetMaterialParameter;
	class BioSeqAct_SetMaterialParameterColor;
	class BioSeqAct_SetMaterialParameterScalar;
	class BioSeqAct_SetOverrideTipText;
	class BioSeqAct_SetPlotPartySize;
	class BioSeqAct_SetPowerCooldown;
	class BioSeqAct_SetRadarDisplay;
	class BioSeqAct_SetSquadFaction;
	class BioSeqAct_SetStability;
	class BioSeqAct_SetTutorialViewed;
	class BioSeqAct_ShieldGetAttributes;
	class BioSFHandler_IntroText;
	class BioSeqAct_ShowLatentTutorial;
	class BioSeqAct_ShowMessage;
	class BioSeqAct_ShowTutorial;
	class BioSeqAct_SoundGroupPitch;
	class BioSeqAct_SoundGroupVolume;
	class BioSeqAct_SpawnTacticalArrow;
	class BioSeqAct_SquadStopHoldingPosition;
	class BioSeqAct_SwitchWeighted;
	class BioSeqAct_TalkObjSelect;
	class BioSeqAct_TempLookAt;
	class BioSeqAct_ToggleCombat;
	class BioSeqAct_ToggleSave;
	class BioSeqAct_UnLockTarget;
	class BioSeqAct_UpdateEndGameStats;
	class BioSeqAct_UpdateTacticianAchievement;
	class BioSeqAct_UpgradeVehicle;
	class BioSeqCond_GetBoolGroup;
	class BioSeqCond_HasPlaypenVolume;
	class BioSeqCond_InCombat;
	class BioSeqCond_IsDriving;
	class BioSeqData_CombatMode;
	class BioSeqData_MoveAndAttack;
	class BioSeqData_StartFiring;
	class BioSeqData_UseCover;
	class BioSeqEvt_AllActionsComplete;
	class BioSeqEvt_KnockoutThorian;
	class BioSeqEvt_OnLookingAt;
	class BioSeqEvt_OnNotLookingAt;
	class BioSeqEvt_OnPlaceableStartMoving;
	class BioSeqEvt_OnPlaceableStopMoving;
	class BioSeqEvt_PlayerInput;
	class BioSeqEvt_VehicleEnter;
	class BioSeqEvt_VehicleExit;
	class BioSeqEvt_VehicleLeaveWorld;
	class BioSFHandler_Achievement;
	class BioSFHandler_SharedIGG;
	class BioSFHandler_CharacterRecord2;
	class BioSFHandler_Specialization;
	class BioSFHandler_DeviceSelection;
	class BioSFHandler_SaveLoadBase;
	class BioSFHandler_LoadGame;
	class SFXAreaMapData;
	class BioSFHandler_PCAchievement;
	class BioSFHandler_PCCharacterRecord2;
	class BioSFHandler_PCChoiceGUI;
	class BioSFHandler_PCConversation;
	class BioSFHandler_PCCredits;
	class BioSFHandler_PCDataCodex;
	class BioSFHandler_PCGameOver;
	class BioSFHandler_PCJournal;
	class BioSFHandler_PCLoadGame;
	class BioSFHandler_PCPartySelection;
	class BioSFHandler_SaveGame;
	class BioSFHandler_PCSaveGame;
	class BioSFHandler_PCSpecialization;
	class BioSFHandler_SelectCharacter;
	class BioSFHandler_SniperOverlay;
	class BioSkillGame_Bypass_PCHandler;
	class BioSkillGame_Decryption_PCHandler;
	class BioSkillMap;
	class BioSkillMap_Door;
	class BioSkillMap_Test;
	class BioSoundNode_Base;
	class BioSoundNodeAPActivity;
	class BioSoundNodeAPState;
	class BioSoundNodeAPTransition;
	class BioSoundNodeFootsteps;
	class BioSpawnPoint;
	class BioSpawnPointVehicle;
	class BioSpectatorMode;
	class BioSpectator;
	class BioSpectatorModeState;
	class BioSpectatorModeAnim;
	class BioSpectatorModeAnimSpeed;
	class BioSpectatorModeLOD;
	class BioSpectatorModeCamera;
	class BioSpectatorModeAppr;
	class SFXDroppedAmmo;
	class BioStartPoint;
	class BioStartLocation;
	class SFXGameEffect_PassiveHeadShotBonus;
	class SFXGameEffect_NonCoverDamageResistBonus;
	class SFXGameEffect_DamageImmunity;
	class SFXSeqEvt_CombatStarted;
	class SFXSeqEvt_CombatEnded;
	class BioTempNavPoint;
	class BioTimedActivity;
	class BioTriggerActorFactory;
	class BioTriggerVolume;
	class BioVehicleBehaviorSaveObject;
	class BioVehicleWheeledType;
	class BioVFXInterface;
	class BioVFXInterfacePawn;
	class BioVISFootstep;
	class BioVisualEffectObserverActor;
	class BioVISXModSet;
	class BioWaypointSetFactory;
	class BioWeaponSoundsSet;
	class SFXGameEffect_ResearchCostMultiplier;
	class BioWorldInfoTick;
	class BioWorldInteraction;
	class BioWP_AirAssault;
	class BioWp_AirDefense;
	class BioWp_AssaultPoint;
	class BioWp_ChangeRoute;
	class BioWp_Cover;
	class BioWp_DefensePoint;
	class BioWp_Delay;
	class BioWp_GuardPost;
	class BioWP_Hopper;
	class BioWP_HopperCeiling;
	class BioWP_HopperFloor;
	class BioWP_HopperWall;
	class BioWp_Kismet;
	class BioWp_PlayAnim;
	class BioWp_SniperPoint;
	class DynamicCylindricalForceActor;
	class SFXCustomAction_Frozen;
	class SFXCustomAction_Ragdoll;
	class SFXAI_Aggressive;
	class SFXNav_WayPoint;
	class SFXAI_CombatScripted;
	class SFXAI_Critter;
	class SFXAI_Defensive;
	class SFXGameEffect_PassiveWeaponDamageBonus;
	class SFXGameEffect_DamageMultiplier;
	class SFXCustomAction_Knockback;
	class SFXCustomAction_DeathKnockback;
	class SFXCustomAction_PlayerStagger;
	class SFXCustomAction_PlayerMeleed;
	class SFXCustomAction_PlayerStandardImpact;
	class SFXCustomAction_PlayerKnockback;
	class SFXCustomAction_Meleed;
	class SFXCustomAction_BloodyPlayerStandardImpact;
	class SFXCustomAction_PlayerOnFire;
	class SFXCustomAction_ElectricStandardImpact;
	class SFXCustomAction_MeleedII;
	class SFXAI_Humanoid;
	class SFXCustomAction_Freezing;
	class SFXCustomAction_Headshot;
	class SFXCustomAction_GreatPain;
	class SFXCustomAction_Staggering;
	class SFXCustomAction_Reave;
	class SFXCustomAction_HitLeftLeg;
	class SFXCustomAction_HitRightLeg;
	class SFXCustomAction_CorkscrewDeath;
	class SFXCustomAction_ExplosionDeath;
	class SFXCustomAction_LeftArmDeath;
	class SFXCustomAction_RightArmDeath;
	class SFXCustomAction_StomachDeath;
	class SFXCustomAction_OnFire;
	class SFXCustomAction_TakeAKnee;
	class SFXCustomAction_StaggerImpact;
	class SFXCustomAction_StandardImpact;
	class SFXCustomAction_ShieldKnockback;
	class SFXCustomAction_ShieldStaggerImpact;
	class SFXCustomAction_ShieldStandardImpact;
	class SFXCustomAction_NeuralShock;
	class SFXCustomAction_PlayerShortStagger;
	class SFXCustomAction_StumbleForward;
	class SFXCustomAction_GreatPainII;
	class SFXCustomAction_KnockbackII;
	class SFXCustomAction_PunchDeathKnockback;
	class SFXCustomAction_ExplosiveKnockback;
	class SFXCustomAction_OnFireShort;
	class SFXAI_TechDrone;
	class SFXAI_TechDrone_NPC;
	class SFXAI_Vanguard;
	class SFXAmmoContainer;
	class SFXGameEffect_ArmorBonus;
	class SFXArmor_Light;
	class SFXArmor_Medium;
	class SFXArmor_Player;
	class SFXCameraMode_Interpolate;
	class SFXCameraAction_QuickTurn;
	class SFXCameraMode_Combat;
	class SFXCameraMode_CombatStorm;
	class SFXCameraMode_Cover;
	class SFXCameraMode_CoverFixed;
	class SFXCameraMode_ExploreStorm;
	class SFXCameraMode_SniperZoom;
	class SFXCameraMode_SniperZoomCover;
	class SFXCameraTransition_ZoomSnap;
	class SFXCameraMode_TightAim;
	class SFXCameraMode_TightAimCover;
	class SFXGameModeDefault;
	class SFXCameraMode_Vehicle;
	class SFXCameraTransition_Animated;
	class SFXCameraTransition_FaceTarget;
	class SFXCameraTransition_GalaxyMap;
	class SFXCameraTransition_VanguardSlam;
	class SFXCustomAction_BloodLust;
	class SFXCustomAction_BovineFortitude;
	class SFXGameEffect_HealOverTime;
	class SFXCustomAction_Exploration_Comm;
	class SFXCustomAction_GlobalDeath;
	class SFXCustomAction_GreatPainII_Death;
	class SFXCustomAction_HeavyMeleed;
	class SFXCustomAction_HeavyPunchLunge;
	class SFXGameEffect_TimeDilation;
	class SFXGameEffect_MeleeDamageBonus;
	class SFXDamageType_HeavyMelee;
	class SFXCustomAction_HuskImpact;
	class SFXCustomAction_MawBurrow;
	class SFXCustomAction_MawDeath;
	class SFXCustomAction_MechDogIdle;
	class SFXCustomAction_Melee;
	class SFXCustomAction_OculusDeath;
	class SFXCustomAction_PlayerMeleedII;
	class SFXCustomAction_PlayerMeleedNoRotate;
	class SFXCustomAction_PlayerStumbleForward;
	class SFXCustomAction_Possessed;
	class SFXCustomAction_PraetorianDeath;
	class SFXCustomAction_RoboticImpact;
	class SFXCustomAction_ScionHeadless;
	class SFXCustomAction_ScionImpact;
	class SFXCustomAction_Spider;
	class SFXCustomAction_SpiderImpact;
	class SFXCustomAction_TentacleDeath;
	class SFXCustomAction_Utilize;
	class SFXCustomAction_VarrenImpact;
	class SFXCustomAction_ZombieTakeAKnee;
	class SFXDamageType_Abomination;
	class SFXDamageType_AIHacking;
	class SFXDamageType_ArmorPiercingAmmo;
	class SFXDamageType_Carnage;
	class SFXDamageType_ColossusPulse;
	class SFXDamageType_CombatDroneAttack;
	class SFXDamageType_ConcussiveAmmo;
	class SFXDamageType_ConcussiveShot;
	class SFXDamageType_Crush;
	class SFXDamageType_DisruptorAmmo;
	class SFXDamageType_Environmental;
	class SFXDamageType_FireDamageOverTime;
	class SFXDamageType_Fissure;
	class SFXDamageType_Flashbang;
	class SFXDamageType_GunshipRocket;
	class SFXDamageType_HeavyFireDamage;
	class SFXDamageType_HeavyMechRocket;
	class SFXDamageType_HuskMelee;
	class SFXDamageType_HuskTesla;
	class SFXDamageType_IgnoreShields;
	class SFXDamageType_ImprovedDisruptorAmmo;
	class SFXDamageType_Overload;
	class SFXDamageType_ImprovedOverload;
	class SFXDamageType_IncendiaryAmmo;
	class SFXDamageType_Incinerate;
	class SFXDamageType_KillTrigger;
	class SFXDamageType_KroganCharge;
	class SFXDamageType_LightMechShock;
	class SFXDamageType_MechDogBite;
	class SFXDamageType_MechDogTaser;
	class SFXDamageType_Melee;
	class SFXDamageType_NeuralShock;
	class SFXDamageType_PowerArmor;
	class SFXDamageType_PraetorianAreaDamage;
	class SFXDamageType_PraetorianDeathChoir;
	class SFXDamageType_Pull;
	class SFXDamageType_RocketDroneAttack;
	class SFXDamageType_Shatter;
	class SFXDamageType_ShieldJack;
	class SFXDamageType_Singularity;
	class SFXDamageType_Stasis;
	class SFXDamageType_SunTlaColossusRocket;
	class SFXDamageType_SunTlaExposure;
	class SFXDamageType_ThresherMawSpit;
	class SFXDamageType_Throw;
	class SFXDamageType_VarrenBite;
	class SFXDamageType_Warp;
	class SFXDamageType_Weapon;
	class SFXSeqEvt_SFXDoorInteraction;
	class SFXDroppedPickup;
	class SFXGameChoiceGUIData_HeavyWeapons;
	class SFXGameChoiceGUIData_Research;
	class SFXGameChoiceGUIData_Weapons;
	class SFXGameEffect_AIHacking;
	class SFXGameEffect_AIConfuse;
	class SFXGameEffect_ArmorPenalty;
	class SFXGameEffect_Cloak;
	class SFXGameEffect_CloakDamageBonus;
	class SFXGameEffect_CloakTargetable;
	class SFXGameEffect_CustomFlag;
	class SFXGameEffect_DamageBonus;
	class SFXGameEffect_DamageOverTime;
	class SFXGameEffect_HealthRegenPenalty;
	class SFXGameEffect_DelayedCustomAction;
	class SFXGameEffect_DisableAI;
	class SFXGameEffect_FireDamageOverTime;
	class SFXGameEffect_FireDeath;
	class SFXGameEffect_FissureDamageOverTime;
	class SFXGameEffect_PowerDamageBonus;
	class SFXGameEffect_Gear_AmplifierPads;
	class SFXGameEffect_PassiveHealthBonus;
	class SFXGameEffect_Gear_BodyArmor;
	class SFXGameEffect_PassiveShieldRegenBonus;
	class SFXGameEffect_Gear_CapacitorChestplate;
	class SFXGameEffect_PassiveNegotiationBonus;
	class SFXGameEffect_Gear_DeathMask;
	class SFXGameEffect_PassiveHeavyAmmoBonus;
	class SFXGameEffect_Gear_EquipmentPacks;
	class SFXGameEffect_PassiveShieldBonus;
	class SFXGameEffect_Gear_HeavyDampingGauntlets;
	class SFXGameEffect_Gear_HeavyLeftSideArmor;
	class SFXGameEffect_PassiveMaxAmmoBonus;
	class SFXGameEffect_Gear_LeftArmAmmoPack;
	class SFXGameEffect_Gear_LifeSupportWebbing;
	class SFXGameEffect_Gear_N7Arms;
	class SFXGameEffect_Gear_N7Helmet;
	class SFXGameEffect_Gear_N7Legs;
	class SFXGameEffect_Gear_N7Shoulders;
	class SFXGameEffect_Gear_N7Torso;
	class SFXGameEffect_Gear_PowerBelt;
	class SFXGameEffect_Gear_StabilizationGauntlets;
	class SFXGameEffect_PassiveStormSpeedBonus;
	class SFXGameEffect_Gear_StimulatorConduits;
	class SFXGameEffect_Gear_StrengthBoostPads;
	class SFXGameEffect_Gear_Visor;
	class SFXGameEffect_GiveShield;
	class SFXGameEffect_HardenedShields;
	class SFXGameEffect_HealShieldOverTime;
	class SFXGameEffect_HealthBonus;
	class SFXGameEffect_HeavyFireDamage;
	class SFXGameEffect_IgnorePlayerSquad;
	class SFXGameEffect_MeleeCooldown;
	class SFXGameEffect_PassiveMovementSpeedBonus;
	class SFXGameEffect_PowerArmor;
	class SFXGameEffect_PowerCooldownModifier;
	class SFXGameEffect_PowerDurationBonus;
	class SFXGameEffect_RecentlyMeleed;
	class SFXGameEffect_RecentlyMeleed_Second;
	class SFXGameEffect_ShieldBonus;
	class SFXGameEffect_ShieldBoost;
	class SFXGameEffect_ShieldDamageReduction;
	class SFXGameEffect_SingularityImmune;
	class SFXGameEffect_SniperTimeDilation;
	class SFXGameEffect_StopHealthRegen;
	class SFXGameEffect_StopShieldRegen;
	class SFXGameEffect_StormTimeDilation;
	class SFXGameEffect_WarpDamageOverTime;
	class SFXGameEffect_WeaponDamageBonus;
	class SFXGameEffect_WeaponRateOfFireBonus;
	class SFXGameEffect_WeaponRecoilBonus;
	class SFXGameEffect_WeaponVFXChange;
	class SFXSeqEvt_LeaveWorld;
	class SFXGameModeCheatMenu;
	class SFXGameModeCinematic;
	class SFXGameModeCommand;
	class SFXGameModeConversation;
	class SFXGameModeGUI;
	class SFXGameModePowerWheel;
	class SFXGameModeWeaponWheel;
	class SFXGameModeVehicle;
	class SFXGameModeMovie;
	class SFXPhysicalMaterialImpactEffects;
	class SFXPhysicalMaterialImpactSounds;
	class SFXPhysicalMaterialDecals;
	class SFXProjectilePooled;
	class SFXTracer;
	class SFXTracer_Bullet;
	class SFXInterpTrackInstLightEnvQuality;
	class SFXKeyBindingOveride;
	class SFXMiningNode;
	class SFXSeqEvt_VehicleMiningSuccess;
	class SFXSeqEvt_VehicleMiningFailure;
	class SFXModule_Test;
	class SFXSeqEvt_ReachedWaypoint;
	class SFXNav_ActionStationWP;
	class SFXNav_PlayAnimWP;
	class SFXProjectile_Repulsor;
	class SFXSeqAct_3DCeberusStateChange;
	class SFXSeqAct_AttemptDeviceDetection;
	class SFXSeqAct_AwardEndGameAchievements;
	class SFXSeqAct_AwardResource;
	class SFXSeqAct_CanAffordTreasure;
	class SFXSeqAct_CanSpendTallentPoints;
	class SFXSeqAct_CheckResourceBudget;
	class SFXSeqAct_ChooseLoadoutBase;
	class SFXSeqAct_ClearAreaMap;
	class SFXSeqAct_CloseGalaxyMap;
	class SFXSeqAct_DefendActor;
	class SFXSeqAct_FollowActor;
	class SFXSeqAct_ForceCombatOn;
	class SFXSeqAct_GameCompleted;
	class SFXSeqAct_GenerateVocEvent;
	class SFXSeqAct_GetCurrentGoal;
	class SFXSeqAct_GetPropertyGeneric;
	class SFXSeqAct_GetTreasureImage;
	class SFXSeqAct_GivePlotWeapon;
	class SFXSeqAct_InitMainMenu;
	class SFXSeqAct_LegacyDataBasicInfo;
	class SFXSeqAct_LinkLighting;
	class SFXSeqAct_LinkToSaveBool;
	class SFXSeqAct_ModifyPropertyGeneric;
	class SFXSeqAct_OpenMap;
	class SFXSeqAct_PreventDamage;
	class SFXSeqAct_ResearchChoiceGUI;
	class SFXSeqAct_SetDoorState;
	class SFXSeqAct_SetDoorType;
	class SFXSeqAct_SetGoalPriority;
	class SFXSeqAct_SetPawnVocState;
	class SFXSeqAct_SetTargetable;
	class SFXSeqAct_SetTargetTip;
	class SFXSeqAct_SetTreasure;
	class SFXSeqAct_SetWeaponVisibility;
	class SFXSeqAct_ShowCharacterRecordGUI;
	class SFXSeqAct_ShowOptionsGUI;
	class SFXSeqAct_ToggleAutoHints;
	class SFXSeqAct_TogglePowerWheelTutorial;
	class SFXSeqAct_ToggleSquadScreenMessages;
	class SFXSeqAct_ToggleTutorialEvents;
	class SFXSeqAct_ToggleWeaponWheelTutorial;
	class SFXSeqAct_UpdateN7Achievements;
	class SFXSeqAct_UpdateTrainingVideoCount;
	class SFXSeqCond_CheckEntitlement;
	class SFXSeqCond_GetDifficulty;
	class SFXSFHandler_PCAreaMap;
	class SFXSFHandler_PCEANetworking;
	class SFXSFHandler_PCHUD;
	class SFXSFHandler_PCLoad;
	class SFXSFHandler_PCPersonalization;
	class SFXSFHandler_PCSave;
	class SFXShield_ArmoredDoor;
	class SFXShield_Armour_Player;
	class SFXShield_Biotic_Player;
	class SFXShield_Energy_Player;
	class SFXShield_GethEnergy;
	class SFXShield_GethEnergy_Player;
	class SFXShield_Heavy;
	class SFXShield_HeavyHardened;
	class SFXShield_HeavyMech;
	class SFXShield_Light;
	class SFXShield_LightHardened;
	class SFXShield_Medium;
	class SFXShield_MediumHardened;
	class SFXShield_OrganicArmour;
	class SFXShield_Player;
	class SFXShield_Praetorian;
	class SFXShield_ReaperArmour;
	class SFXShield_ScionArmour;
	class SFXSignText;
	class SFXTreasureUseModuleSaveObject;
	class SFXUIDataStore_OnlinePlayerData;
	class bioautoconditionals;
	class BioGlobalResources;
	class SFXGameEffect_PowerBonus;
	class SFXGameEffect_AchievementPartyDamageBonus;
	class SFXGameEffect_AchievementPartyHealthBonus;
	class SFXGameEffect_UnlockPower;
	class SFXGameEffect_UnlockPower_Garrus;
	class SFXGameEffect_UnlockPower_Grunt;
	class SFXGameEffect_UnlockPower_Jack;
	class SFXGameEffect_UnlockPower_Jacob;
	class SFXGameEffect_UnlockPower_Legion;
	class SFXGameEffect_UnlockPower_Miranda;
	class SFXGameEffect_UnlockPower_Mordin;
	class SFXGameEffect_UnlockPower_Samara;
	class SFXGameEffect_UnlockPower_Tali;
	class SFXGameEffect_UnlockPower_Thane;
	class Default__Class;
	class SFXQAPlayerController;
	class SFXSeqAct_QAPressButton;
	class SFXSeqAct_SetMaterialParameter;
	class BioWeaponPowerScript;
	class SFXGameEffect_AmmoPower;
	class SFXPower_IncendiaryAmmo;
	class SFXGameEffect_IncendiaryAmmo;
	class BioCarnageScript;
	class SFXPower_ConcussiveShot;
	class BioConcussiveShotScript;
	class SFXPower_DisruptorAmmo;
	class SFXGameEffect_DisruptorAmmo;
	class BioOverloadScript;
	class BioReactionPowerScript;
	class SFXPower_PlayerMelee;
	class BioPlayerMeleeScript;
	class SFXDamageType_CombatDroneShock;
	class SFXDamageType_CryoAmmo;
	class SFXGameEffect_CryoAmmo;
	class SFXPawn_EngineerCombatDrone;
	class SFXGameEffect_OverheatWeapons;
	class SFXPower_AdrenalineRush;
	class SFXPowerScript_AdrenalineRush;
	class SFXPower_AdrenalineRush_Evolved1;
	class SFXPower_AdrenalineRush_Evolved2;
	class SFXPower_AdrenalineRush_Soldier;
	class SFXPower_CombatDroneAttack;
	class SFXPowerScript_CombatDroneAttack;
	class SFXPower_CombatDroneDeath;
	class SFXPowerScript_CombatDroneDeath;
	class SFXPower_CombatDroneShock;
	class SFXProjectile_Power_Seeking;
	class SFXProjectile_Power_ConcussiveShot;
	class SFXPower_ConcussiveShot_Heavy;
	class SFXPower_ConcussiveShot_Radius;
	class SFXPower_ConcussiveShot_Soldier;
	class SFXPower_CryoAmmo;
	class SFXPowerScript_CryoAmmo;
	class SFXPower_CryoAmmo_Evolved1;
	class SFXPower_CryoAmmo_Evolved2;
	class SFXPower_CryoAmmo_Soldier;
	class SFXPower_IncendiaryAmmo_Soldier;
	class SFXPower_IncendiaryAmmo_Squad;
	class SFXPower_IncendiaryAmmo_Radius;
	class SFXPower_DisruptorAmmo_Heavy;
	class SFXPower_DisruptorAmmo_Squad;
	class SFXPower_DisruptorAmmo_Soldier;
	class SFXPower_FirstAid;
	class SFXPowerScript_FirstAid;
	class SFXPower_PlayerMeleePistol;
	class SFXPower_SoldierPassive;
	class SFXPowerScript_PassivePower;
	class SFXPowerScript_SoldierPassive;
	class SFXPower_SoldierPassive_Evolved1;
	class SFXPower_SoldierPassive_Evolved2;
	class SFXCharacterClass_Soldier;
	class SFXDamageType_AssaultRifle;
	class SFXWeapon_AssaultRifle;
	class SFXDamageType_Shotgun;
	class SFXWeapon_Shotgun;
	class SFXDamageType_SniperRifle;
	class SFXWeapon_SniperRifle;
	class SFXGameEffect_Gear_DA_ShieldBonus;
	class SFXGameEffect_Gear_DA_PowerBonus;
	class SFXGameEffect_Gear_CerberusShieldBonus;
	class SFXGameEffect_Gear_CerberusHvyWpnMagazines;
	class SFXGameEffect_Gear_CerberusHealthBonus;
	class SFXDamageType_HeavyPistol;
	class SFXWeapon_HeavyPistol;
	class SFXDamageType_HeavyWeapon;
	class SFXDamageType_Grenade;
	class SFXHeavyWeapon_GrenadeLauncher;
	class SFXProjectile_Grenade;
}

#endif
